Check OpenGL readback byte counts
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@@ -186,7 +186,7 @@ Known local toolchain state:
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RGBA pixel-format mapping used by `RTT` texture allocation. It also validates
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image channel-count to OpenGL texture format mapping, including
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invalid channel counts rejected by `Texture2D::create(Image)`, RGBA8/RGBA32F
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readback formats, byte-count math, and PBO pixel-buffer target/usage/access
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readback formats, checked byte-count math, and PBO pixel-buffer target/usage/access
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mapping used by `RTT` and `PBO` readbacks, and framebuffer status naming
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used by `RTT` and `Texture2D` diagnostics. It also owns the 2D texture target,
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framebuffer setup, readback format, mipmap target, and update component-type
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