Check OpenGL readback byte counts

This commit is contained in:
2026-06-02 18:09:45 +02:00
parent 0fc73d51d2
commit 8c99454bf5
4 changed files with 39 additions and 3 deletions

View File

@@ -444,7 +444,7 @@ format mapping for `Texture2D` image uploads and framebuffer status naming for
mipmap generation, framebuffer readback setup, and update component-type tokens
now delegate to `pp_renderer_gl`. `TextureCube` cube-map binding, allocation
face targets, RGBA allocation format, and unsigned-byte component type also
delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, byte-count math, and PBO
delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, checked byte-count math, and PBO
pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
filter tokens used by `RTT::resize` and `RTT::copy`, plus the default