Check OpenGL readback byte counts
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@@ -444,7 +444,7 @@ format mapping for `Texture2D` image uploads and framebuffer status naming for
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mipmap generation, framebuffer readback setup, and update component-type tokens
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now delegate to `pp_renderer_gl`. `TextureCube` cube-map binding, allocation
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face targets, RGBA allocation format, and unsigned-byte component type also
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delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, byte-count math, and PBO
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delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, checked byte-count math, and PBO
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pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
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live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
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filter tokens used by `RTT::resize` and `RTT::copy`, plus the default
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