testing iOS multithread rendering
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@@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13156.6" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BV1-FR-VrT">
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14460.31" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BV1-FR-VrT">
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<device id="retina4_7" orientation="portrait">
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<adaptation id="fullscreen"/>
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</device>
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<dependencies>
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<deployment identifier="iOS"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13137.5"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14460.20"/>
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<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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</dependencies>
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<scenes>
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@@ -17,7 +17,7 @@
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<viewControllerLayoutGuide type="top" id="8aa-yV-Osq"/>
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<viewControllerLayoutGuide type="bottom" id="qHh-Mt-9TT"/>
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</layoutGuides>
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<view key="view" contentMode="scaleToFill" id="3se-qz-xqx" customClass="GLKView">
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<view key="view" contentMode="scaleToFill" id="3se-qz-xqx" customClass="GameView">
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<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
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