testing iOS multithread rendering
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@@ -477,10 +477,6 @@ void NodeStrokePreview::draw_stroke()
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{
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if (m_size.x == 0 || m_size.y == 0)
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return;
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#if __IOS__
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draw_stroke_immediate();
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return;
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#endif
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s_queue.mutex.lock();
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if (!s_running)
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{
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