implement load/unload frames
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@@ -22,7 +22,7 @@ public:
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struct ActionLayerClear : public Action
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{
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std::shared_ptr<Layer::Snapshot> m_snap;
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std::shared_ptr<LayerFrame::Snapshot> m_snap;
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std::shared_ptr<Layer> m_layer;
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int m_frame = 0;
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glm::vec4 m_color;
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@@ -34,7 +34,7 @@ struct ActionLayerClear : public Action
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struct ActionImportEquirect : public Action
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{
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std::shared_ptr<Layer::Snapshot> m_snap;
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std::shared_ptr<LayerFrame::Snapshot> m_snap;
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std::shared_ptr<Layer> m_layer;
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int m_frame = 0;
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std::string m_path;
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