implement load/unload frames
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@@ -55,14 +55,12 @@ void NodePanelAnimation::init_controls()
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};
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btn_up->on_click = [this](Node*) {
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if (auto layer = Canvas::I->layer_with_id(m_selected_frame_layer_id))
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layer->m_frames[m_selected_frame_index].m_duration =
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glm::max(layer->m_frames[m_selected_frame_index].m_duration + 1, 1);
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layer->set_frame_duration(m_selected_frame_index, glm::max(layer->frame_duration(m_selected_frame_index) + 1, 1));
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load_layers();
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};
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btn_down->on_click = [this](Node*) {
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if (auto layer = Canvas::I->layer_with_id(m_selected_frame_layer_id))
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layer->m_frames[m_selected_frame_index].m_duration =
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glm::max(layer->m_frames[m_selected_frame_index].m_duration - 1, 1);
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layer->set_frame_duration(m_selected_frame_index, glm::max(layer->frame_duration(m_selected_frame_index) - 1, 1));
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load_layers();
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};
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@@ -120,9 +118,9 @@ void NodePanelAnimation::load_layers()
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l->set_selected(Canvas::I->m_current_layer_idx == i);
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l->set_chekcbox(layers[i]->m_visible);
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auto film = m_frames_container->add_child_ref<NodeAnimationFilm>();
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for (int fi = 0; fi < layers[i]->m_frames.size(); fi++)
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for (int fi = 0; fi < layers[i]->frames_count(); fi++)
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{
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auto b = film->add_frame(layers[i]->m_frames[fi].m_duration);
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auto b = film->add_frame(layers[i]->frame_duration(fi));
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if (m_selected_frame_layer_id == layers[i]->id && m_selected_frame_index == fi)
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{
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