refactor canvas modes

This commit is contained in:
2019-02-01 22:51:25 +01:00
parent e3f6d1cc44
commit 8e5a8eec1b
12 changed files with 326 additions and 272 deletions

View File

@@ -9,23 +9,22 @@
#include "util.h"
NodeCanvas* CanvasMode::node;
Canvas* CanvasMode::canvas;
void CanvasModeBasicCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
switch (me->m_type)
{
case kEventType::MouseDownL:
// if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
// if (Canvas::I->m_touch_lock && me->m_source == kEventSource::Touch)
// {
// m_draggingR = true;
// m_dragR_start = me->m_pos;
// m_pan_start = canvas->m_pan;
// m_pan_start = Canvas::I->m_pan;
// node->mouse_capture();
// }
break;
case kEventType::MouseUpL:
// if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
// if (Canvas::I->m_touch_lock && me->m_source == kEventSource::Touch)
// {
// m_draggingR = false;
// node->mouse_release();
@@ -37,8 +36,8 @@ void CanvasModeBasicCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
m_zooming = App::I.keys[(int)kKey::KeyCtrl];
m_draggingR = true;
m_dragR_start = me->m_pos;
m_pan_start = canvas->m_pan;
m_fov_start = canvas->m_cam_fov;
m_pan_start = Canvas::I->m_pan;
m_fov_start = Canvas::I->m_cam_fov;
node->mouse_capture();
break;
case kEventType::MouseUpR:
@@ -50,20 +49,20 @@ void CanvasModeBasicCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
if (m_zooming)
{
canvas->m_cam_fov = m_fov_start - (me->m_pos.x - m_dragR_start.x) * 0.05f;
Canvas::I->m_cam_fov = m_fov_start - (me->m_pos.x - m_dragR_start.x) * 0.05f;
}
else
{
auto dir = (App::I.has_vr && App::I.vr_active) ? glm::vec2(1, 1) : glm::vec2(-1, -1);
canvas->m_pan = m_pan_start + (me->m_pos - m_dragR_start) * dir * (canvas->m_cam_fov / 85.f);
auto angle = canvas->m_pan * 0.003f;
canvas->m_cam_rot = glm::eulerAngleXY(angle.y, angle.x);
Canvas::I->m_pan = m_pan_start + (me->m_pos - m_dragR_start) * dir * (Canvas::I->m_cam_fov / 85.f);
auto angle = Canvas::I->m_pan * 0.003f;
Canvas::I->m_cam_rot = glm::eulerAngleXY(angle.y, angle.x);
}
}
break;
case kEventType::MouseScroll:
m_zoom_canvas += me->m_scroll_delta * 0.1f;
canvas->m_cam_fov -= me->m_scroll_delta * 2.0f;
Canvas::I->m_cam_fov -= me->m_scroll_delta * 2.0f;
App::I.brush_update();
break;
case kEventType::MouseCancel:
@@ -80,15 +79,15 @@ void CanvasModeBasicCamera::on_GestureEvent(GestureEvent* ge)
switch (ge->m_type)
{
case kEventType::GestureStart:
m_pan_start = canvas->m_pan;
m_pan_start = Canvas::I->m_pan;
m_zoom_start = m_zoom_canvas;
m_camera_fov = canvas->m_cam_fov;
m_camera_fov = Canvas::I->m_cam_fov;
break;
case kEventType::GestureMove:
canvas->m_pan = m_pan_start + ge->m_pos_delta * glm::vec2(-1, -1) * 0.3f * (canvas->m_cam_fov / 85.f);
canvas->m_cam_fov = m_camera_fov - ge->m_distance_delta * .05f;
auto angle = canvas->m_pan * 0.003f;
canvas->m_cam_rot = glm::eulerAngleXY(angle.y, angle.x);
Canvas::I->m_pan = m_pan_start + ge->m_pos_delta * glm::vec2(-1, -1) * 0.3f * (Canvas::I->m_cam_fov / 85.f);
Canvas::I->m_cam_fov = m_camera_fov - ge->m_distance_delta * .05f;
auto angle = Canvas::I->m_pan * 0.003f;
Canvas::I->m_cam_rot = glm::eulerAngleXY(angle.y, angle.x);
App::I.brush_update();
break;
}
@@ -109,7 +108,7 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
m_draw_tip = (me->m_source == kEventSource::Mouse || me->m_source == kEventSource::Stylus);
#endif // _WIN32
if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
if (Canvas::I->m_touch_lock && me->m_source == kEventSource::Touch)
return;
switch (me->m_type)
@@ -118,14 +117,14 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
if (App::I.keys[(int)kKey::KeyAlt] || m_picking)
{
m_picking = true;
canvas->pick_start();
glm::vec4 pix = canvas->pick_get(loc);
canvas->m_current_brush->m_tip_color = pix;
Canvas::I->pick_start();
glm::vec4 pix = Canvas::I->pick_get(loc);
Canvas::I->m_current_brush->m_tip_color = pix;
App::I.color->set_color(pix);
}
else
{
canvas->stroke_start({ loc, 0 }, me->m_pressure, canvas->m_current_brush);
Canvas::I->stroke_start({ loc, 0 }, me->m_pressure, Canvas::I->m_current_brush);
}
m_dragging = true;
node->mouse_capture();
@@ -134,15 +133,15 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
if (m_dragging && !m_picking)
{
node->mouse_release();
canvas->stroke_end();
Canvas::I->stroke_end();
}
if (m_dragging && m_picking)
{
node->mouse_release();
glm::vec4 pix = canvas->pick_get(loc);
canvas->m_current_brush->m_tip_color = pix;
glm::vec4 pix = Canvas::I->pick_get(loc);
Canvas::I->m_current_brush->m_tip_color = pix;
App::I.color->set_color(pix);
canvas->pick_end();
Canvas::I->pick_end();
}
m_dragging = false;
m_picking = false;
@@ -153,7 +152,7 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
m_resizing = true;
m_dragging = true;
m_size_pos_start = m_cur_pos;
m_size_value_start = canvas->m_current_brush->m_tip_size;
m_size_value_start = Canvas::I->m_current_brush->m_tip_size;
node->mouse_capture();
}
break;
@@ -167,17 +166,17 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
break;
case kEventType::MouseMove:
if (m_dragging && !m_picking && !m_resizing)
canvas->stroke_update({ loc, 0 }, me->m_pressure);
Canvas::I->stroke_update({ loc, 0 }, me->m_pressure);
if (m_dragging && m_picking)
{
glm::vec4 pix = canvas->pick_get(loc);
canvas->m_current_brush->m_tip_color = pix;
glm::vec4 pix = Canvas::I->pick_get(loc);
Canvas::I->m_current_brush->m_tip_color = pix;
App::I.color->set_color(pix);
}
if (m_dragging && m_resizing)
{
auto diff = m_cur_pos - m_size_pos_start;
canvas->m_current_brush->m_tip_size = glm::max(m_size_value_start + diff.x * 0.001f, 0.001f);
Canvas::I->m_current_brush->m_tip_size = glm::max(m_size_value_start + diff.x * 0.001f, 0.001f);
if (App::I.stroke)
App::I.stroke->update_controls();
}
@@ -186,7 +185,7 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
case kEventType::MouseCancel:
if (m_dragging)
{
canvas->stroke_cancel();
Canvas::I->stroke_cancel();
m_dragging = false;
node->mouse_release();
}
@@ -206,17 +205,17 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
{
auto pos = m_resizing ? m_size_pos_start : m_cur_pos;
if (App::I.keys[(int)kKey::KeyAlt] && !m_resizing)
pos.x = pos.x - canvas->m_current_brush->m_tip_size * 500.f;
pos.x = pos.x - Canvas::I->m_current_brush->m_tip_size * 500.f;
ShaderManager::use(kShader::StrokePreview);
ShaderManager::u_int(kShaderUniform::Tex, 0);
float tip_scale_fix = 1.f / glm::tan(glm::radians(Canvas::I->m_cam_fov * 0.5f));
float tip_scale = canvas->m_current_brush->m_tip_size * 800.f * tip_scale_fix;
float tip_angle = canvas->m_current_brush->m_tip_angle * (float)(M_PI * 2.0);
float tip_scale = Canvas::I->m_current_brush->m_tip_size * 800.f * tip_scale_fix;
float tip_angle = Canvas::I->m_current_brush->m_tip_angle * (float)(M_PI * 2.0);
glm::vec2 tip_offset = glm::vec2(0);
auto tip_color = glm::vec4(glm::vec3(canvas->m_current_brush->m_tip_color), 1);
if (canvas->m_current_stroke)
auto tip_color = glm::vec4(glm::vec3(Canvas::I->m_current_brush->m_tip_color), 1);
if (Canvas::I->m_current_stroke)
{
const auto& s = canvas->m_current_stroke->m_prev_sample;
const auto& s = Canvas::I->m_current_stroke->m_prev_sample;
if (s.size > 0.f)
{
tip_scale = s.size;
@@ -236,10 +235,10 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
bool blend = glIsEnabled(GL_BLEND);
glEnable(GL_BLEND);
glActiveTexture(GL_TEXTURE0);
auto& tex = *canvas->m_current_brush->m_tip_texture;
auto& tex = *Canvas::I->m_current_brush->m_tip_texture;
tex.bind();
canvas->m_sampler_brush.bind(0);
canvas->m_plane.draw_fill();
Canvas::I->m_sampler_brush.bind(0);
Canvas::I->m_plane.draw_fill();
tex.unbind();
if (!blend) glDisable(GL_BLEND);
}
@@ -247,20 +246,20 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
void CanvasModePen::leave()
{
*m_brush = *canvas->m_current_brush;
*m_brush = *Canvas::I->m_current_brush;
}
void CanvasModePen::enter()
void CanvasModePen::enter(kCanvasMode prev)
{
m_cur_pos = Canvas::I->m_cur_pos;
if (m_brush)
{
*canvas->m_current_brush = *m_brush;
*Canvas::I->m_current_brush = *m_brush;
App::I.brush_update();
}
else
{
m_brush = std::make_shared<Brush>(*canvas->m_current_brush);
m_brush = std::make_shared<Brush>(*Canvas::I->m_current_brush);
}
}
@@ -268,7 +267,7 @@ void CanvasModePen::enter()
void CanvasModeLine::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
if (Canvas::I->m_touch_lock && me->m_source == kEventSource::Touch)
return;
switch (me->m_type)
{
@@ -282,9 +281,9 @@ void CanvasModeLine::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
node->mouse_release();
if (m_dragging)
{
canvas->stroke_start({ m_drag_start, 0 }, 1.f, canvas->m_current_brush);
canvas->stroke_update({ m_drag_pos, 0 }, 1.f);
canvas->stroke_end();
Canvas::I->stroke_start({ m_drag_start, 0 }, 1.f, Canvas::I->m_current_brush);
Canvas::I->stroke_update({ m_drag_pos, 0 }, 1.f);
Canvas::I->stroke_end();
}
m_dragging = false;
break;
@@ -307,12 +306,12 @@ void CanvasModeLine::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, cons
{
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, ortho);
ShaderManager::u_vec4(kShaderUniform::Col, canvas->m_current_brush->m_tip_color);
ShaderManager::u_vec4(kShaderUniform::Col, Canvas::I->m_current_brush->m_tip_color);
static glm::vec4 AB[2];
AB[0] = { m_drag_start, 0, 1 };
AB[1] = { m_drag_pos, 0, 1 };
AB[0].y = canvas->m_box.w - AB[0].y - 1; // invert Y
AB[1].y = canvas->m_box.w - AB[1].y - 1; // invert Y
AB[0].y = Canvas::I->m_box.w - AB[0].y - 1; // invert Y
AB[1].y = Canvas::I->m_box.w - AB[1].y - 1; // invert Y
m_line.update_vertices(AB);
m_line.draw_stroke();
}
@@ -327,27 +326,27 @@ void CanvasModeLine::init()
void CanvasModeCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
if (Canvas::I->m_touch_lock && me->m_source == kEventSource::Touch)
return;
switch (me->m_type)
{
case kEventType::MouseDownR:
canvas->m_cam_pos = { 0, 0, 0 };
Canvas::I->m_cam_pos = { 0, 0, 0 };
break;
case kEventType::MouseDownL:
m_dragging = true;
m_drag_start = me->m_pos;
m_pos_start = xy(canvas->m_cam_pos);
m_pos_start = xy(Canvas::I->m_cam_pos);
node->mouse_capture();
break;
case kEventType::MouseUpL:
m_dragging = false;
node->mouse_release();
canvas->m_cam_pos = { 0, 0, 0 };
Canvas::I->m_cam_pos = { 0, 0, 0 };
break;
case kEventType::MouseMove:
if (m_dragging)
canvas->m_cam_pos = glm::vec3(m_pos_start + (me->m_pos - m_drag_start) * glm::vec2(1, -1) * 0.001f, canvas->m_cam_pos.z);
Canvas::I->m_cam_pos = glm::vec3(m_pos_start + (me->m_pos - m_drag_start) * glm::vec2(1, -1) * 0.001f, Canvas::I->m_cam_pos.z);
break;
case kEventType::MouseCancel:
m_dragging = false;
@@ -362,7 +361,7 @@ void CanvasModeCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
void CanvasModeGrid::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
if (Canvas::I->m_touch_lock && me->m_source == kEventSource::Touch)
return;
switch (me->m_type)
{
@@ -371,7 +370,7 @@ void CanvasModeGrid::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
node->mouse_capture();
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 fb_pos;
if (canvas->point_trace(loc, ro, rd, hit_o, fb_pos, hit_d, m_plane_id))
if (Canvas::I->point_trace(loc, ro, rd, hit_o, fb_pos, hit_d, m_plane_id))
{
m_lines.push_back({ hit_o, hit_d });
origin = hit_o;
@@ -389,7 +388,7 @@ void CanvasModeGrid::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 hit_fb;
if (m_dragging && canvas->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, m_plane_id))
if (m_dragging && Canvas::I->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, m_plane_id))
{
m_lines.back() = { hit_o, hit_d };
origin = hit_o;
@@ -444,7 +443,7 @@ void CanvasModeGrid::commit()
m_line.update_vertices(AB);
m_line.draw_stroke();
};
canvas->draw_objects(std::bind(drawer, std::placeholders::_1, std::placeholders::_2));
Canvas::I->draw_objects(std::bind(drawer, std::placeholders::_1, std::placeholders::_2));
}
void CanvasModeGrid::clear()
@@ -461,7 +460,7 @@ void CanvasModeMaskFree::init()
void CanvasModeMaskFree::leave()
{
// canvas->draw_objects(std::bind(&CanvasModeFill::on_Draw, this, glm::mat4(1), std::placeholders::_1, std::placeholders::_2));
// Canvas::I->draw_objects(std::bind(&CanvasModeFill::on_Draw, this, glm::mat4(1), std::placeholders::_1, std::placeholders::_2));
// m_points.clear();
}
@@ -477,7 +476,7 @@ void CanvasModeMaskFree::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
static glm::vec2 oldpos;
static glm::vec2 oldvec;
static float acc = 0.f;
if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
if (Canvas::I->m_touch_lock && me->m_source == kEventSource::Touch)
return;
switch (me->m_type)
{
@@ -496,8 +495,8 @@ void CanvasModeMaskFree::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
m_points2d.push_back(loc);
m_points.push_back(vert);
m_points.push_back(vert);
canvas->m_smask.clear({0, 0, 0, 0});
canvas->m_smask_active = true;
Canvas::I->m_smask.clear({0, 0, 0, 0});
Canvas::I->m_smask_active = true;
break;
}
case kEventType::MouseUpL:
@@ -507,8 +506,8 @@ void CanvasModeMaskFree::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
if (!m_points.empty())
{
m_selection_cam = canvas->get_camera();
//m_points2d = poly_intersect(poly_remove_duplicate(m_points2d), canvas->face_to_shape2D(0));
m_selection_cam = Canvas::I->get_camera();
//m_points2d = poly_intersect(poly_remove_duplicate(m_points2d), Canvas::I->face_to_shape2D(0));
auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) {
//glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
@@ -518,21 +517,21 @@ void CanvasModeMaskFree::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
m_shape.draw_fill();
};
// use m_shape to render the mask polygon
auto v = canvas->triangulate(poly_remove_duplicate(m_points2d));
canvas->project2Dpoints(v);
auto v = Canvas::I->triangulate(poly_remove_duplicate(m_points2d));
Canvas::I->project2Dpoints(v);
m_shape.update_vertices(v.data(), (int)v.size());
canvas->draw_objects_direct(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), canvas->m_smask);
Canvas::I->draw_objects_direct(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), Canvas::I->m_smask);
// close the path and reset m_shape to contour rendering
m_points.push_back(m_points.back());
m_points.push_back(m_points.front());
canvas->project2Dpoints(m_points);
Canvas::I->project2Dpoints(m_points);
m_shape.update_vertices(m_points.data(), (int)m_points.size());
}
}
else
{
canvas->m_smask_active = false;
Canvas::I->m_smask_active = false;
}
break;
case kEventType::MouseMove:
@@ -626,8 +625,8 @@ void CanvasModeMaskLine::leave()
std::vector<vertex_t> points;
for (int i = 0; i < (int)m_points2d.size(); i++)
points.emplace_back(m_points2d[i]);
auto v = canvas->triangulate(poly_remove_duplicate(points));
canvas->project2Dpoints(v);
auto v = Canvas::I->triangulate(poly_remove_duplicate(points));
Canvas::I->project2Dpoints(v);
LOG("%d points", (int)v.size());
m_shape.update_vertices(v.data(), (int)v.size());
@@ -641,37 +640,37 @@ void CanvasModeMaskLine::leave()
ShaderManager::u_vec4(kShaderUniform::Col, {1, 1, 1, 1});
m_shape.draw_fill();
};
canvas->draw_objects_direct(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), canvas->m_smask);
Canvas::I->draw_objects_direct(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), Canvas::I->m_smask);
//m_points.clear();
// close the path
m_points.push_back(m_points.back());
m_points.push_back(m_points.back());
m_points.push_back(m_points.front());
canvas->project2Dpoints(m_points);
Canvas::I->project2Dpoints(m_points);
// reset m_shape to contour rendering
m_shape.update_vertices(m_points.data(), (int)m_points.size());
}
}
else
{
canvas->m_smask_active = false;
Canvas::I->m_smask_active = false;
}
m_active_tool = false;
}
void CanvasModeMaskLine::enter()
void CanvasModeMaskLine::enter(kCanvasMode prev)
{
m_points2d.clear();
m_points.clear();
canvas->m_smask.clear({0, 0, 0, 0});
canvas->m_smask_active = true;
Canvas::I->m_smask.clear({0, 0, 0, 0});
Canvas::I->m_smask_active = true;
m_active_tool = true;
}
void CanvasModeMaskLine::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
if (Canvas::I->m_touch_lock && me->m_source == kEventSource::Touch)
return;
switch (me->m_type)
{
@@ -691,6 +690,7 @@ void CanvasModeMaskLine::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
m_dragging = false;
if (m_points.size() > 1)
{
m_selection_cam = Canvas::I->get_camera();
m_points.push_back(m_points.back());
m_shape.update_vertices(m_points.data(), (int)m_points.size());
}
@@ -765,19 +765,19 @@ void CanvasModeFill::leave()
ShaderManager::u_vec4(kShaderUniform::Col, {1, 1, 1, 1});
m_shape.draw_fill();
};
canvas->draw_objects_direct(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), canvas->m_smask);
Canvas::I->draw_objects_direct(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), Canvas::I->m_smask);
m_points.clear();
canvas->m_smask_active = true;
Canvas::I->m_smask_active = true;
}
else
{
canvas->m_smask_active = false;
Canvas::I->m_smask_active = false;
}
}
void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
if (Canvas::I->m_touch_lock && me->m_source == kEventSource::Touch)
return;
switch (me->m_type)
{
@@ -788,7 +788,7 @@ void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 hit_fb;
int plane_id;
if (canvas->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, 0))
if (Canvas::I->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, 0))
{
m_dirty_planes[plane_id]++;
vertex_t v;
@@ -807,7 +807,7 @@ void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
}
m_shape.update_vertices(m_points.data(), (int)m_points.size());
}
canvas->m_smask.clear({0, 0, 0, 0});
Canvas::I->m_smask.clear({0, 0, 0, 0});
break;
}
case kEventType::MouseUpL:
@@ -819,7 +819,7 @@ void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 fb_pos;
int plane_id;
if (m_dragging && canvas->point_trace(loc, ro, rd, hit_o, fb_pos, hit_d, plane_id))
if (m_dragging && Canvas::I->point_trace(loc, ro, rd, hit_o, fb_pos, hit_d, plane_id))
{
vertex_t v;
v.pos = glm::vec4(hit_o, 1);
@@ -871,8 +871,9 @@ void CanvasModeTransform::init()
m_xform_local = glm::mat4(1);
}
void CanvasModeTransform::enter()
void CanvasModeTransform::enter(kCanvasMode prev)
{
m_commit_on_leave = false;
for (int i = 0; i < 6; i++)
{
m_shape[i].clear();
@@ -889,15 +890,15 @@ void CanvasModeTransform::enter()
aspect = (float)m_source_image.width / (float)m_source_image.height;
}
auto center = zw(canvas->m_box) * 0.5f;
auto center = zw(Canvas::I->m_box) * 0.5f;
glm::vec2 bb_sz = glm::vec2(aspect, 1.f) * 100.f * App::I.zoom;
glm::vec2 bb_min = center - bb_sz * 0.5f;
glm::vec2 bb_max = center + bb_sz * 0.5f;
glm::vec2 midpoint = (bb_min + bb_max) * 0.5f;
auto cam_up = glm::inverse(canvas->m_mv) * glm::vec4(0, 1, 0, 1);
auto center_mat = glm::lookAt({ 0, 0, 0 }, canvas->point_trace(midpoint), xyz(cam_up));
m_xform = glm::inverse(glm::lookAt({ 0, 0, 0 }, canvas->point_trace(midpoint), xyz(cam_up)));
auto cam_up = glm::inverse(Canvas::I->m_mv) * glm::vec4(0, 1, 0, 1);
auto center_mat = glm::lookAt({ 0, 0, 0 }, Canvas::I->point_trace(midpoint), xyz(cam_up));
m_xform = glm::inverse(glm::lookAt({ 0, 0, 0 }, Canvas::I->point_trace(midpoint), xyz(cam_up)));
m_xform_local = glm::mat4(1);
corners.clear();
@@ -909,7 +910,7 @@ void CanvasModeTransform::enter()
corners.emplace_back(midpoint + (bb_max - bb_min) * glm::vec2(0.75f, 0), 0);
for (auto& c : corners)
c = center_mat * glm::vec4(canvas->point_trace(c), 1);
c = center_mat * glm::vec4(Canvas::I->point_trace(c), 1);
m_points_face[0] = std::vector<vertex_t>({
vertex_t(corners[0], { 0, 0 }),
@@ -917,18 +918,33 @@ void CanvasModeTransform::enter()
vertex_t(corners[1], { 1, 1 }),
vertex_t(corners[3], { 0, 1 }),
});
auto shape3d = canvas->triangulate(m_points_face[0]);
auto shape3d = Canvas::I->triangulate(m_points_face[0]);
m_shape[0].update_vertices(shape3d.data(), shape3d.size());
m_commit_on_leave = true;
return;
}
auto m = static_cast<CanvasModeMaskFree*>(canvas->modes[(int)Canvas::kCanvasMode::MaskFree][0]);
canvas->m_smask_active = false;
if (prev != kCanvasMode::MaskFree && prev != kCanvasMode::MaskLine)
{
Canvas::set_mode(prev);
return;
}
auto m = static_cast<CanvasModeMaskBase*>(Canvas::I->modes[(int)prev][0]);
if (m->m_points2d.size() < 3)
{
Canvas::set_mode(prev);
return;
}
Canvas::I->m_smask_active = false;
auto points = m->m_points2d;
canvas->push_camera();
canvas->set_camera(m->m_selection_cam);
Canvas::I->push_camera();
Canvas::I->set_camera(m->m_selection_cam);
glm::vec2 bb_min(FLT_MAX);
glm::vec2 bb_max(-FLT_MAX);
@@ -938,9 +954,9 @@ void CanvasModeTransform::enter()
bb_max = glm::max(bb_max, p2d);
}
glm::vec2 midpoint = (bb_min + bb_max) * 0.5f;
auto cam_up = glm::inverse(canvas->m_mv) * glm::vec4(0, 1, 0, 1);
auto center_mat = glm::lookAt({ 0, 0, 0 }, canvas->point_trace(midpoint), xyz(cam_up));
m_xform = glm::inverse(glm::lookAt({ 0, 0, 0 }, canvas->point_trace(midpoint), xyz(cam_up)));
auto cam_up = glm::inverse(Canvas::I->m_mv) * glm::vec4(0, 1, 0, 1);
auto center_mat = glm::lookAt({ 0, 0, 0 }, Canvas::I->point_trace(midpoint), xyz(cam_up));
m_xform = glm::inverse(glm::lookAt({ 0, 0, 0 }, Canvas::I->point_trace(midpoint), xyz(cam_up)));
m_xform_local = glm::mat4(1);
corners.clear();
corners.emplace_back(bb_min, 0);
@@ -950,37 +966,37 @@ void CanvasModeTransform::enter()
corners.emplace_back(midpoint, 0);
corners.emplace_back(midpoint + (bb_max-bb_min) * glm::vec2(0.75f, 0), 0);
for (auto& c : corners)
c = center_mat * glm::vec4(canvas->point_trace(c), 1);
c = center_mat * glm::vec4(Canvas::I->point_trace(c), 1);
for (int plane = 0; plane < 6; plane++)
{
auto face = canvas->face_to_shape2D(plane);
auto face = Canvas::I->face_to_shape2D(plane);
auto shape2d = poly_intersect(points, face);
if (shape2d.size() < 3)
if (shape2d.size() < 3 || face.empty())
{
m_shape[plane].clear();
m_points_face[plane].clear();
continue;
}
m_points_face[plane].reserve(shape2d.size());
glm::vec2 bb_min(canvas->m_size);
glm::vec2 bb_min(Canvas::I->m_size);
glm::vec2 bb_max(0, 0);
for (auto p2d : shape2d)
{
p2d.y = canvas->m_box.w - p2d.y - 1;
auto p2d_clip = ((p2d / zw(canvas->m_box)) * 2.f - 1.f);
auto p3d_plane = canvas->m_plane_unproject[plane] * glm::vec4(p2d_clip, 0, 1);
p2d.y = Canvas::I->m_box.w - p2d.y - 1;
auto p2d_clip = ((p2d / zw(Canvas::I->m_box)) * 2.f - 1.f);
auto p3d_plane = Canvas::I->m_plane_unproject[plane] * glm::vec4(p2d_clip, 0, 1);
if (p3d_plane.w < 0)
continue;
auto p3d_norm = -p3d_plane / p3d_plane.z;
auto p2d_plane = xy(p3d_norm);
auto p2d_plane_raster = (p2d_plane * 0.5f + 0.5f) * canvas->m_size;
auto p3d_world = canvas->m_plane_transform[plane] * glm::vec4(p2d_plane, -1, 1);
auto p2d_plane_raster = (p2d_plane * 0.5f + 0.5f) * Canvas::I->m_size;
auto p3d_world = Canvas::I->m_plane_transform[plane] * glm::vec4(p2d_plane, -1, 1);
bb_min = glm::min(bb_min, p2d_plane_raster);
bb_max = glm::max(bb_max, p2d_plane_raster);
//glm::vec3 pt_o, pt_d;
//canvas->point_unproject(p2d, pt_o, pt_d);
//Canvas::I->point_unproject(p2d, pt_o, pt_d);
vertex_t v;
v.pos = glm::vec4(xyz(p3d_world), 1);
@@ -998,25 +1014,27 @@ void CanvasModeTransform::enter()
auto bb_sz = bb_max - bb_min;
for (auto& v : m_points_face[plane])
{
v.uvs2 = v.uvs / canvas->m_size;
v.uvs2 = v.uvs / Canvas::I->m_size;
v.uvs = (v.uvs - bb_min) / bb_sz;
v.pos = center_mat * v.pos;
}
auto shape3d = canvas->triangulate(m_points_face[plane]);
auto shape3d = Canvas::I->triangulate(m_points_face[plane]);
m_shape[plane].update_vertices(shape3d.data(), shape3d.size());
canvas->m_layers[canvas->m_current_layer_idx].m_rtt[plane].bindFramebuffer();
Canvas::I->m_layers[Canvas::I->m_current_layer_idx].m_rtt[plane].bindFramebuffer();
m_tex[plane].create(bb_sz.x, bb_sz.y);
m_tex[plane].bind();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bb_min.x, bb_min.y, bb_sz.x, bb_sz.y);
m_tex[plane].unbind();
canvas->m_layers[canvas->m_current_layer_idx].m_rtt[plane].unbindFramebuffer();
Canvas::I->m_layers[Canvas::I->m_current_layer_idx].m_rtt[plane].unbindFramebuffer();
m_commit_on_leave = true;
}
if (m_action == ActionType::Cut)
{
auto& layer = canvas->m_layers[canvas->m_current_layer_idx];
auto& layer = Canvas::I->m_layers[Canvas::I->m_current_layer_idx];
GLint vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
@@ -1034,17 +1052,17 @@ void CanvasModeTransform::enter()
ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 0 });
auto action = new ActionStroke;
action->was_saved = !canvas->m_unsaved;
action->was_saved = !Canvas::I->m_unsaved;
for (int i = 0; i < 6; i++)
{
auto plane_camera = glm::lookAt(glm::vec3(0), canvas->m_plane_origin[i], canvas->m_plane_tangent[i]);
auto plane_camera = glm::lookAt(glm::vec3(0), Canvas::I->m_plane_origin[i], Canvas::I->m_plane_tangent[i]);
auto mvp = proj * plane_camera * m_xform * m_xform_local;
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
layer.m_rtt[i].bindFramebuffer();
glm::vec2 bb_min(canvas->m_size);
glm::vec2 bb_min(Canvas::I->m_size);
glm::vec2 bb_max(0, 0);
for (int j = 0; j < 6; j++)
{
@@ -1054,14 +1072,14 @@ void CanvasModeTransform::enter()
auto p_norm = p_clip / p_clip.w;
if (p_clip.w < 0 || glm::any(glm::greaterThan(glm::abs(xy(p_norm)), { 1, 1 })))
continue;
auto p_raster = (xy(p_norm) * 0.5f + 0.5f) * canvas->m_size;
auto p_raster = (xy(p_norm) * 0.5f + 0.5f) * Canvas::I->m_size;
bb_min = glm::max({ 0, 0 }, glm::min(bb_min, p_raster));
bb_max = glm::min(canvas->m_size, glm::max(bb_max, p_raster));
bb_max = glm::min(Canvas::I->m_size, glm::max(bb_max, p_raster));
}
}
glm::vec2 pad(2);
bb_min = glm::max({ 0, 0 }, glm::floor(bb_min) - pad);
bb_max = glm::min(canvas->m_size, glm::ceil(bb_max) + pad);
bb_max = glm::min(Canvas::I->m_size, glm::ceil(bb_max) + pad);
auto bb_sz = bb_max - bb_min;
if (bb_sz.x <= 0.f || bb_sz.y <= 0.f)
@@ -1092,20 +1110,23 @@ void CanvasModeTransform::enter()
blend ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
glViewport(vp[0], vp[1], vp[2], vp[3]);
action->m_layer_idx = canvas->m_current_layer_idx;
action->m_canvas = canvas;
action->m_layer_idx = Canvas::I->m_current_layer_idx;
action->m_canvas = Canvas::I;
//action->m_stroke = std::move(m_current_stroke);
ActionManager::add(action);
m_source_image.destroy();
}
canvas->pop_camera();
Canvas::I->pop_camera();
}
void CanvasModeTransform::leave()
{
auto& layer = canvas->m_layers[canvas->m_current_layer_idx];
if (!m_commit_on_leave)
return;
auto& layer = Canvas::I->m_layers[Canvas::I->m_current_layer_idx];
GLint vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
@@ -1128,18 +1149,18 @@ void CanvasModeTransform::leave()
ShaderManager::u_int(kShaderUniform::Lock, false);
ShaderManager::u_int(kShaderUniform::Mask, false);
ShaderManager::u_int(kShaderUniform::UseFragCoordUV2, true);
ShaderManager::u_vec2(kShaderUniform::Resolution, canvas->m_size);
ShaderManager::u_vec2(kShaderUniform::Resolution, Canvas::I->m_size);
ShaderManager::u_int(kShaderUniform::BlendMode, 0);
canvas->m_sampler_bg.bind(1);
canvas->m_sampler_bg.bind(0);
Canvas::I->m_sampler_bg.bind(1);
Canvas::I->m_sampler_bg.bind(0);
auto action = new ActionStroke;
action->was_saved = !canvas->m_unsaved;
action->was_saved = !Canvas::I->m_unsaved;
for (int i = 0; i < 6; i++)
{
auto plane_camera = glm::lookAt(glm::vec3(0), canvas->m_plane_origin[i], canvas->m_plane_tangent[i]);
auto plane_camera = glm::lookAt(glm::vec3(0), Canvas::I->m_plane_origin[i], Canvas::I->m_plane_tangent[i]);
auto mv = plane_camera * m_xform * m_xform_local;
auto mvp = proj * mv;
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
@@ -1169,17 +1190,17 @@ void CanvasModeTransform::leave()
auto clipped = poly_intersect(poly2d, face_corners);
glm::vec2 bb_min(canvas->m_size);
glm::vec2 bb_min(Canvas::I->m_size);
glm::vec2 bb_max(0, 0);
for (auto p_norm : clipped)
{
auto p_raster = (p_norm * 0.5f + 0.5f) * canvas->m_size;
auto p_raster = (p_norm * 0.5f + 0.5f) * Canvas::I->m_size;
bb_min = glm::max({ 0, 0 }, glm::min(bb_min, p_raster));
bb_max = glm::min(canvas->m_size, glm::max(bb_max, p_raster));
bb_max = glm::min(Canvas::I->m_size, glm::max(bb_max, p_raster));
}
glm::vec2 pad(2);
bb_min = glm::max({ 0, 0 }, glm::floor(bb_min) - pad);
bb_max = glm::min(canvas->m_size, glm::ceil(bb_max) + pad);
bb_max = glm::min(Canvas::I->m_size, glm::ceil(bb_max) + pad);
auto bb_sz = bb_max - bb_min;
if (clipped.empty() || bb_sz.x <= 0.f || bb_sz.y <= 0.f)
@@ -1201,7 +1222,7 @@ void CanvasModeTransform::leave()
};
glActiveTexture(GL_TEXTURE0);
canvas->m_tex2[i].bind();
Canvas::I->m_tex2[i].bind();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, bb_min.x, bb_min.y, bb_min.x, bb_min.y, bb_sz.x, bb_sz.y);
glActiveTexture(GL_TEXTURE1);
@@ -1218,12 +1239,12 @@ void CanvasModeTransform::leave()
blend ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
glViewport(vp[0], vp[1], vp[2], vp[3]);
action->m_layer_idx = canvas->m_current_layer_idx;
action->m_canvas = canvas;
action->m_layer_idx = Canvas::I->m_current_layer_idx;
action->m_canvas = Canvas::I;
//action->m_stroke = std::move(m_current_stroke);
ActionManager::add(action);
//auto m = static_cast<CanvasModeMaskFree*>(canvas->modes[(int)Canvas::kCanvasMode::MaskFree][0]);
layer.optimize();
//auto m = static_cast<CanvasModeMaskFree*>(Canvas::I->modes[(int)kCanvasMode::MaskFree][0]);
//m->clear();
}
@@ -1245,20 +1266,20 @@ void CanvasModeTransform::on_Draw(const glm::mat4& ortho, const glm::mat4& proj,
ShaderManager::u_mat4(kShaderUniform::MVP, proj * camera * m_xform * m_xform_local);
glActiveTexture(GL_TEXTURE0);
m_tex[i].bind();
canvas->m_sampler.bind(0);
Canvas::I->m_sampler.bind(0);
m_shape[i].draw_fill();
m_tex[i].unbind();
}
ShaderManager::use(kShader::Color);
auto m2d = canvas->m_proj * canvas->m_mv * m_xform * m_xform_local;
auto m2d = Canvas::I->m_proj * Canvas::I->m_mv * m_xform * m_xform_local;
for (int i = 0; i < corners.size(); i++)
{
auto c = m2d * glm::vec4(corners[i], 1);
if (c.w < 0)
continue;
auto c3d = c / c.w;
auto c2d = (xy(c3d) * 0.5f + 0.5f) * zw(canvas->m_box);
auto c2d = (xy(c3d) * 0.5f + 0.5f) * zw(Canvas::I->m_box);
ShaderManager::u_mat4(kShaderUniform::MVP,
ortho * glm::translate(glm::vec3(c2d, 0)) * glm::scale(glm::vec3(20.f) * App::I.zoom));
@@ -1277,8 +1298,8 @@ void CanvasModeTransform::on_Draw(const glm::mat4& ortho, const glm::mat4& proj,
void CanvasModeTransform::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
auto m2d = glm::scale(glm::vec3(1, -1, 1)) * canvas->m_proj *
canvas->m_mv * m_xform * m_xform_local;
auto m2d = glm::scale(glm::vec3(1, -1, 1)) * Canvas::I->m_proj *
Canvas::I->m_mv * m_xform * m_xform_local;
switch (me->m_type)
{
@@ -1296,7 +1317,7 @@ void CanvasModeTransform::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
for (int i = 0; i < corners.size(); i++)
{
auto c = m2d * glm::vec4(corners[i], 1);
corners2d[i] = ((xy(c) / c.z) * 0.5f + 0.5f) * zw(canvas->m_box);
corners2d[i] = ((xy(c) / c.z) * 0.5f + 0.5f) * zw(Canvas::I->m_box);
float d = glm::distance(corners2d[i], loc);
if (d < 20.f * App::I.zoom)
corner_hl = i;
@@ -1322,14 +1343,14 @@ void CanvasModeTransform::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
for (int i = 0; i < corners.size(); i++)
{
auto c = m2d * glm::vec4(corners[i], 1);
corners2d[i] = ((xy(c) / c.z) * 0.5f + 0.5f) * zw(canvas->m_box);
corners2d[i] = ((xy(c) / c.z) * 0.5f + 0.5f) * zw(Canvas::I->m_box);
float d = glm::distance(corners2d[i], loc);
if (d < 20.f * App::I.zoom)
corner_hl = i;
}
if (m_dragging)
{
auto cam_up = glm::inverse(canvas->m_mv) * glm::vec4(0, 1, 0, 1);
auto cam_up = glm::inverse(Canvas::I->m_mv) * glm::vec4(0, 1, 0, 1);
//auto diff = glm::radians(loc - m_drag_start) * 0.1f;
//auto m = glm::eulerAngleXY(-diff.y, -diff.x);
//m_xform = m * m_drag_xform;
@@ -1341,7 +1362,7 @@ void CanvasModeTransform::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
}
if (m_drag_corner == 4)
{
m_xform = glm::inverse(glm::lookAt({ 0, 0, 0 }, canvas->point_trace(loc), xyz(cam_up)));
m_xform = glm::inverse(glm::lookAt({ 0, 0, 0 }, Canvas::I->point_trace(loc), xyz(cam_up)));
}
if (m_drag_corner == 5)
{
@@ -1354,11 +1375,11 @@ void CanvasModeTransform::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
/*
{
auto p2d = loc;
//p2d.y = canvas->m_box.w - p2d.y - 1;
auto p2d_clip = ((p2d / zw(canvas->m_box)) * 2.f - 1.f) * glm::vec2(1, -1);
auto p3d_plane = canvas->m_plane_unproject[0] * glm::vec4(p2d_clip, 0, 1);
//p2d.y = Canvas::I->m_box.w - p2d.y - 1;
auto p2d_clip = ((p2d / zw(Canvas::I->m_box)) * 2.f - 1.f) * glm::vec2(1, -1);
auto p3d_plane = Canvas::I->m_plane_unproject[0] * glm::vec4(p2d_clip, 0, 1);
auto p2d_plane = -p3d_plane / p3d_plane.z;
// auto p3d_world = canvas->m_plane_transform[0] * glm::vec4(p2d_plane, -1, 1);
// auto p3d_world = Canvas::I->m_plane_transform[0] * glm::vec4(p2d_plane, -1, 1);
int x = 0;
LOG("pt %f %f %f %f", p2d_plane.x, p2d_plane.y, p2d_plane.z, p2d_plane.w);
}