refactor canvas modes
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@@ -3,14 +3,17 @@
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class NodeButtonCustom : public NodeBorder
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{
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bool m_active = false;
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public:
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glm::vec4 color_normal{ .2, .2, .2, 1 };
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glm::vec4 color_hover{ .3, .3, .3, 1 };
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glm::vec4 color_down{ .4, .4, .4, 1 };
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glm::vec4 color_active{ 1, 0, 0, 1 };
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std::function<void(Node* target)> on_click;
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virtual Node* clone_instantiate() const override;
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virtual void clone_copy(Node* dest) const override;
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virtual void loaded() override;
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void set_active(bool active);
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void set_color(const glm::vec4& c);
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virtual kEventResult handle_event(Event* e) override;
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
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