refactor canvas modes

This commit is contained in:
2019-02-01 22:51:25 +01:00
parent e3f6d1cc44
commit 8e5a8eec1b
12 changed files with 326 additions and 272 deletions

View File

@@ -3,14 +3,17 @@
class NodeButtonCustom : public NodeBorder
{
bool m_active = false;
public:
glm::vec4 color_normal{ .2, .2, .2, 1 };
glm::vec4 color_hover{ .3, .3, .3, 1 };
glm::vec4 color_down{ .4, .4, .4, 1 };
glm::vec4 color_active{ 1, 0, 0, 1 };
std::function<void(Node* target)> on_click;
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
virtual void loaded() override;
void set_active(bool active);
void set_color(const glm::vec4& c);
virtual kEventResult handle_event(Event* e) override;
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;