Extract UI state and Win32 window shell
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@@ -80,12 +80,12 @@ What is still carrying too much live ownership:
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Current hotspot files:
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- `src/canvas.cpp`: 2645 lines
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- `src/app_layout.cpp`: 717 lines
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- `src/app_layout.cpp`: 353 lines
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- `src/canvas_modes.cpp`: 1798 lines
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- `src/node.cpp`: 1594 lines
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- `src/main.cpp`: 847 lines
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- `src/main.cpp`: 487 lines
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- `src/node_panel_brush.cpp`: 1197 lines
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- `src/node_stroke_preview.cpp`: 948 lines
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- `src/node_stroke_preview.cpp`: 890 lines
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- `src/node_canvas.cpp`: 910 lines
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- `src/app.cpp`: 502 lines
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- `src/app_dialogs.cpp`: 142 lines
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@@ -144,7 +144,10 @@ Current architecture mismatches that must be treated as real blockers:
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now also lives in `src/app_layout_main_toolbar.cpp` and
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`App::init_toolbar_main()` is now a thin call-through, while edit-menu
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binding now also lives in `src/app_layout_edit_menu.cpp` and
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`App::init_menu_edit()` is now a thin call-through, while the
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`App::init_menu_edit()` is now a thin call-through, while UI-direction and
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persisted floating/docked panel-state ownership now also live in
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`src/app_layout_ui_state.cpp`, and `src/app_layout.cpp` is now mostly
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layout/bootstrap composition, while the
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informational overlay opener family now also lives in
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`src/app_dialogs_info_openers.cpp` and the corresponding `App::dialog_*`
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entrypoints are thinner, while the export/video/PPBR dialog family now also
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@@ -192,8 +195,10 @@ Current architecture mismatches that must be treated as real blockers:
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`src/platform_windows/windows_bootstrap_helpers.*` for runtime-data
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discovery, startup-state initialization, window creation, pixel-format
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setup, GL loader init, runtime-info logging, and core-context upgrade
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sequencing, which materially thins `src/main.cpp` even though broader window
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procedure and retained shell flow still remain there,
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sequencing, while the Win32 window procedure and retained message-handling
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shell now also live in `src/platform_windows/windows_window_shell.*`
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instead of `src/main.cpp`, which materially thins `src/main.cpp` even
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though broader entrypoint/runtime composition still remains there,
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while `App::rec_loop()` now delegates worker-iteration orchestration into
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the retained recording bridge, `App::update_rec_frames()` now delegates
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recording label refresh through that same retained recording path, and the
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@@ -212,7 +217,10 @@ Current architecture mismatches that must be treated as real blockers:
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still owns worker-side readback flow and encoder-state label reads, while the
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main live-pass request assembly and framebuffer-copy setup now also route
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through `src/legacy_node_stroke_preview_execution_services.h`, even though
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broader preview-pass orchestration still lives in `src/node_stroke_preview.cpp`, while
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broader preview-pass orchestration still lives in
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`src/node_stroke_preview.cpp`, while the immediate preview pass-sequencing
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family inside `draw_stroke_immediate()` now also routes through
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`NodeStrokePreview::execute_stroke_draw_immediate_pass_sequence(...)`, while
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`Node` child attach/detach/reorder operations now route through named local
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helpers in `src/node.cpp`, which makes the scene-graph mutation paths easier
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to reason about without yet reducing the file or moving ownership into
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