Expose Linux WebGL package readiness target
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@@ -81,6 +81,7 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\package-smoke.ps1 -R
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powershell -ExecutionPolicy Bypass -File scripts\automation\package-smoke.ps1 -ReadinessOnly -AndroidNativeChecks -PackageKinds android-standard-apk,android-quest-apk,android-focus-apk
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cmake --build --preset windows-msvc-default --config Debug --target panopainter_windows_app_package_smoke
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cmake --build --preset windows-msvc-default --config Debug --target panopainter_android_native_package_smoke
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cmake --build --preset windows-msvc-default --config Debug --target panopainter_linux_webgl_package_readiness
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cmake --build --preset windows-msvc-default --config Debug --target panopainter_platform_build_android_assets
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cmake --fresh --preset windows-clangcl-asan
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python scripts/dev/clangd_nav.py symbols --file src/app_core/brush_ui.h --name execute_brush
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@@ -201,9 +202,10 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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`panopainter_windows_app_package_smoke`,
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`panopainter_android_standard_native_package`,
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`panopainter_android_vr_native_package_configure`, and
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`panopainter_android_native_package_smoke`. These targets call the automation
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scripts from CMake but do not convert APK/AppX/Apple/WebGL package outputs to
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root CMake package targets yet.
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`panopainter_android_native_package_smoke`, and
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`panopainter_linux_webgl_package_readiness`. These targets call the
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automation scripts from CMake but do not convert APK/AppX/Linux/Apple/WebGL
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package outputs to root CMake package targets yet.
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- Root CMake exposes non-default platform validation targets:
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`panopainter_platform_build_headless`,
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`panopainter_platform_build_android_assets`,
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