Add renderer texture usage contract
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@@ -285,12 +285,12 @@ Known local toolchain state:
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source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
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legacy OpenGL implementation files.
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- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
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backend-owned resource creation, command order, render-pass color/depth/
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stencil clear intent, scissor state, depth state, blend state, texture-slot
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binding, sampler-state binding, texture-upload byte counts,
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shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
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readback bounds, frame-capture sources, destination buffer sizes, and
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render-target blit regions, records
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backend-owned resource creation, explicit texture usage flags, command order,
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render-pass color/depth/stencil clear intent, scissor state, depth state,
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blend state, texture-slot binding, sampler-state binding, texture-upload byte
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counts, shader-uniform writes, explicit draw descriptor ranges,
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texture-copy regions, readback bounds, frame-capture sources, destination
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buffer sizes, and render-target blit regions, records
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render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
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sampler-bind/draw/upload/texture-copy/readback/frame-capture/blit commands,
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draw mesh inputs, explicit draw ranges, and records trace markers without a
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