Split Apple platform target and move platform state ownership
This commit is contained in:
13
src/app.h
13
src/app.h
@@ -77,6 +77,14 @@ struct VRController
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virtual float get_trigger_value() const { return 1.f; }
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};
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struct VrSessionSnapshot
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{
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bool has_vr = false;
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bool vr_active = false;
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std::array<VRController, 2> vr_controllers{};
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glm::mat4 vr_head{1.0f};
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};
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class App
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{
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public:
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@@ -125,7 +133,6 @@ public:
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std::string doc_dir;
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std::string doc_filename;
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bool has_stylus = false;
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bool has_vr = false;
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bool vr_controllers_enabled = true;
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float off_x = 0;
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float off_y = 0;
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@@ -136,10 +143,7 @@ public:
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bool animate = false;
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bool ui_visible = true;
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bool ui_rtl = false;
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bool vr_active = false;
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bool vr_only = false;
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VRController vr_controllers[2];
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glm::mat4 vr_head;
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float vr_pressure = 1.f;
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glm::mat4 vr_rot{ 0 };
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glm::mat4 vr_uirot{ 0 };
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@@ -209,6 +213,7 @@ public:
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[[nodiscard]] bool platform_enables_live_asset_reloading();
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void update_platform_frame(float delta_time_seconds);
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void report_rendered_frames(int frames);
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[[nodiscard]] VrSessionSnapshot vr_session_snapshot() const;
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void save_prepared_file(
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std::string path,
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std::string suggested_name,
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