Split Apple platform target and move platform state ownership
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@@ -12,6 +12,9 @@
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#include <GLFW/glfw3.h>
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#include "platform_linux/linux_platform_services.h"
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#endif
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#ifdef _WIN32
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#include "platform_windows/windows_platform_services.h"
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#endif
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#include "platform_legacy/legacy_platform_services.h"
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#include "renderer_gl/opengl_capabilities.h"
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@@ -435,6 +438,15 @@ void App::report_rendered_frames(int frames)
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active_platform_services().report_rendered_frames(frames);
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}
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VrSessionSnapshot App::vr_session_snapshot() const
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{
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#ifdef _WIN32
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return pp::platform::windows::read_platform_vr_session_snapshot();
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#else
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return {};
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#endif
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}
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void App::save_prepared_file(
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std::string path,
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std::string suggested_name,
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@@ -655,10 +667,11 @@ bool App::touch_tap(const glm::vec2& pos, int fingers, int tap_count)
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}
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bool App::key_down(kKey key)
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{
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const auto vr_session = vr_session_snapshot();
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const auto plan = pp::app::plan_app_key_down_dispatch(
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layout.get(main_id) != nullptr,
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key == kKey::KeySpacebar,
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vr_active);
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vr_session.vr_active);
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if (plan.sync_vr_camera_rotation)
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canvas->m_canvas->m_cam_rot = vr_rot;
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redraw = plan.request_redraw;
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