Split Apple platform target and move platform state ownership
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@@ -106,7 +106,8 @@ void CanvasModeBasicCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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}
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else
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{
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auto dir = (App::I->has_vr && App::I->vr_active) ? glm::vec2(1, 1) : glm::vec2(-1, -1);
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const auto vr_session = App::I->vr_session_snapshot();
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auto dir = (vr_session.has_vr && vr_session.vr_active) ? glm::vec2(1, 1) : glm::vec2(-1, -1);
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Canvas::I->m_pan = m_pan_start + (me->m_pos - m_dragR_start) * dir * (Canvas::I->m_cam_fov / 85.f);
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auto angle = Canvas::I->m_pan * 0.003f;
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Canvas::I->m_cam_rot = glm::eulerAngleXY(angle.y, angle.x);
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