fix brush projection to eliminate seams, still problems with big brushes and need to implement erase
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@@ -138,9 +138,6 @@ public:
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float GetHeight();
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glm::vec2 GetSize();
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glm::vec4 rect_intersection(glm::vec4 a, glm::vec4 b) const;
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glm::vec4 rect_union(glm::vec4 a, glm::vec4 b) const;
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virtual void restore_context();;
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virtual void clear_context();
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void update(float width, float height, float zoom);
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