Route canvas clear state through GL backend
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@@ -1121,9 +1121,11 @@ Retained `Canvas` stroke/thumbnail/object/export paths and `NodeCanvas`
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panorama rendering use the same tested active-texture dispatch for their
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texture-unit switches, and their live viewport, scissor, and generic
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depth/blend/scissor capability changes now route through the same backend
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dispatch contracts. `NodeCanvas` saved viewport/clear-color query, density
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target color clear, and clear-color restore paths also use tested
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`pp_renderer_gl` dispatch helpers.
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dispatch contracts. Retained `Canvas` stroke draw/commit, thumbnail
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generation, object drawing, and `LayerFrame::clear` saved viewport/clear-color
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query plus clear-color restore paths also use tested `pp_renderer_gl` dispatch
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helpers. `NodeCanvas` saved viewport/clear-color query, density target color
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clear, and clear-color restore paths use the same helpers.
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Desktop HMD eye rendering now routes eye framebuffer viewport changes through
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the tested `pp_renderer_gl` viewport dispatch while platform VR SDK bridges
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remain isolated for later platform-shell extraction.
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@@ -2075,6 +2077,10 @@ Results:
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query, clear-color query, clear-color restore, and color-buffer clear helpers
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in `NodeCanvas` and `NodeStrokePreview`, removing direct query/clear calls
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from those draw bodies while keeping their legacy compositing order.
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- Retained Canvas stroke draw/commit, thumbnail, object-render, and
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`LayerFrame::clear` paths now use the same tested backend viewport query,
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clear-color query, and clear-color restore helpers, removing direct
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viewport/clear-state queries from `src/canvas.cpp` and the frame clear path.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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