Move canvas layer merge GL mappings to renderer gl
This commit is contained in:
@@ -221,9 +221,9 @@ Known local toolchain state:
|
||||
Canvas stroke commit also consumes backend-owned saved viewport/clear/blend
|
||||
state, history readback format/type, active texture units, fallback 2D
|
||||
texture unbind targets, and layer compositing copy targets.
|
||||
Canvas layer merge rendering also consumes backend-owned depth/blend state,
|
||||
active texture units, fallback 2D texture unbind targets, and merge
|
||||
framebuffer copy targets.
|
||||
Canvas layer merge rendering and explicit layer-merge compositing also consume
|
||||
backend-owned depth/blend state, active texture units, fallback 2D texture
|
||||
unbind targets, and merge framebuffer copy targets.
|
||||
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
|
||||
for the current headless component matrix; see DEBT-0007 for remaining app
|
||||
and platform triplet migration.
|
||||
|
||||
Reference in New Issue
Block a user