Move canvas layer merge GL mappings to renderer gl

This commit is contained in:
2026-06-02 09:22:35 +02:00
parent f7d32f2835
commit 92338a0911
3 changed files with 12 additions and 12 deletions

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@@ -221,9 +221,9 @@ Known local toolchain state:
Canvas stroke commit also consumes backend-owned saved viewport/clear/blend
state, history readback format/type, active texture units, fallback 2D
texture unbind targets, and layer compositing copy targets.
Canvas layer merge rendering also consumes backend-owned depth/blend state,
active texture units, fallback 2D texture unbind targets, and merge
framebuffer copy targets.
Canvas layer merge rendering and explicit layer-merge compositing also consume
backend-owned depth/blend state, active texture units, fallback 2D texture
unbind targets, and merge framebuffer copy targets.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.