rename parent to m_parent and add floating panel class
This commit is contained in:
@@ -577,7 +577,7 @@ void App::update(float dt)
|
||||
if (n && n->m_display)
|
||||
{
|
||||
auto box = n->m_clip_uncut;
|
||||
Node* p = n->parent;
|
||||
Node* p = n->m_parent;
|
||||
if (dynamic_cast<NodeBrushPresetItem*>(n))
|
||||
p = p;
|
||||
while (p)
|
||||
@@ -590,7 +590,7 @@ void App::update(float dt)
|
||||
glm::vec2 off_s(pr, pb);
|
||||
glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p };
|
||||
box = rect_intersection(box, pclip);
|
||||
p = p->parent;
|
||||
p = p->m_parent;
|
||||
}
|
||||
//auto box = n->m_clip;
|
||||
//glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
|
||||
|
||||
Reference in New Issue
Block a user