rename parent to m_parent and add floating panel class
This commit is contained in:
20
src/node_panel_floating.h
Normal file
20
src/node_panel_floating.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include "node_border.h"
|
||||
#include "node_button.h"
|
||||
|
||||
class NodePanelFloating : public NodeBorder
|
||||
{
|
||||
bool m_dragging = false;
|
||||
glm::vec2 m_drag_start_pos;
|
||||
glm::vec2 m_drag_start_cur;
|
||||
NodeButton* m_button_minimize;
|
||||
public:
|
||||
Node* m_container;
|
||||
using this_class = NodePanelFloating;
|
||||
using parent = NodeBorder;
|
||||
virtual Node* clone_instantiate() const override;
|
||||
virtual void clone_finalize(Node* dest) const override;
|
||||
virtual kEventResult handle_event(Event* e) override;
|
||||
virtual void init() override;
|
||||
void init_controls();
|
||||
};
|
||||
Reference in New Issue
Block a user