Promote stroke draw dual brush dispatch task
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@@ -640,6 +640,34 @@ ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_composito
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| 2026-06-13 | STR-021 | +1 renderer boundary and OpenGL parity | `ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_compositor|pp_paint_renderer_stroke_execution" --output-on-failure` | `d12b5797` |
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### STR-022 - Extract Stroke Draw Dual Brush Tip Dispatch
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Status: Ready
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Score: +1 renderer boundary and OpenGL parity
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Debt: `DEBT-0036`
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Scope: `src/canvas.cpp`, `src/legacy_canvas_stroke_execution_services.h`, `tests/paint_renderer/compositor_tests.cpp`
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Goal:
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Move the inline dual-pass brush-tip dispatch bundle in `Canvas::stroke_draw()`
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into a retained helper so the dual-brush branch keeps only concrete texture
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object wiring and branch selection.
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Done Checks:
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- `Canvas::stroke_draw()` no longer builds the dual-pass brush-tip dispatch
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bundle inline.
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- Regression coverage proves the extracted helper preserves dual-brush tip
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callback order.
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- `docs/modernization/debt.md` records the reduced dual-pass texture-dispatch
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surface.
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Validation:
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```powershell
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ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_compositor|pp_paint_renderer_stroke_execution" --output-on-failure
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```
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Progress Notes:
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- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` now routes final
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