Promote stroke draw dual brush dispatch task

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2026-06-13 23:03:02 +02:00
parent 5502eec086
commit 92c830ed64

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@@ -640,6 +640,34 @@ ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_composito
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| 2026-06-13 | STR-021 | +1 renderer boundary and OpenGL parity | `ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_compositor|pp_paint_renderer_stroke_execution" --output-on-failure` | `d12b5797` |
### STR-022 - Extract Stroke Draw Dual Brush Tip Dispatch
Status: Ready
Score: +1 renderer boundary and OpenGL parity
Debt: `DEBT-0036`
Scope: `src/canvas.cpp`, `src/legacy_canvas_stroke_execution_services.h`, `tests/paint_renderer/compositor_tests.cpp`
Goal:
Move the inline dual-pass brush-tip dispatch bundle in `Canvas::stroke_draw()`
into a retained helper so the dual-brush branch keeps only concrete texture
object wiring and branch selection.
Done Checks:
- `Canvas::stroke_draw()` no longer builds the dual-pass brush-tip dispatch
bundle inline.
- Regression coverage proves the extracted helper preserves dual-brush tip
callback order.
- `docs/modernization/debt.md` records the reduced dual-pass texture-dispatch
surface.
Validation:
```powershell
ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_compositor|pp_paint_renderer_stroke_execution" --output-on-failure
```
Progress Notes:
- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` now routes final