Move grid panel render mapping to renderer gl

This commit is contained in:
2026-06-02 08:39:54 +02:00
parent 7280678593
commit 92e9de0441
6 changed files with 74 additions and 20 deletions

View File

@@ -182,6 +182,10 @@ Known local toolchain state:
Canvas layer cube/equirect generation, clear, restore, and snapshot paths
also consume backend-owned cube/2D texture targets, active texture units,
blend/clear state, and RGBA8 read/write pixel mapping.
`NodePanelGrid` heightmap preview and lightmap baking also consume
backend-owned texture readback formats, sampler filters, depth/blend state,
depth clears, viewport queries, color-mask booleans, active texture units,
and float render-target formats.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -449,6 +449,10 @@ now also delegate blend-state tokens to `pp_renderer_gl`.
Canvas layer cube/equirect generation, clear, restore, and snapshot paths now
also delegate cube/2D texture targets, active texture units, blend/clear state,
and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
`NodePanelGrid` heightmap preview and lightmap baking now delegate texture
readback formats, sampler filters, depth/blend state, depth clears, viewport
queries, color-mask booleans, active texture units, and float render-target
formats to `pp_renderer_gl`.
The existing renderer classes are not yet fully
behind the renderer interfaces.