Move grid panel render mapping to renderer gl
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@@ -182,6 +182,10 @@ Known local toolchain state:
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Canvas layer cube/equirect generation, clear, restore, and snapshot paths
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also consume backend-owned cube/2D texture targets, active texture units,
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blend/clear state, and RGBA8 read/write pixel mapping.
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`NodePanelGrid` heightmap preview and lightmap baking also consume
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backend-owned texture readback formats, sampler filters, depth/blend state,
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depth clears, viewport queries, color-mask booleans, active texture units,
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and float render-target formats.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -449,6 +449,10 @@ now also delegate blend-state tokens to `pp_renderer_gl`.
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Canvas layer cube/equirect generation, clear, restore, and snapshot paths now
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also delegate cube/2D texture targets, active texture units, blend/clear state,
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and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
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`NodePanelGrid` heightmap preview and lightmap baking now delegate texture
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readback formats, sampler filters, depth/blend state, depth clears, viewport
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queries, color-mask booleans, active texture units, and float render-target
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formats to `pp_renderer_gl`.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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