Move grid panel render mapping to renderer gl
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@@ -182,6 +182,10 @@ Known local toolchain state:
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Canvas layer cube/equirect generation, clear, restore, and snapshot paths
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also consume backend-owned cube/2D texture targets, active texture units,
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blend/clear state, and RGBA8 read/write pixel mapping.
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`NodePanelGrid` heightmap preview and lightmap baking also consume
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backend-owned texture readback formats, sampler filters, depth/blend state,
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depth clears, viewport queries, color-mask booleans, active texture units,
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and float render-target formats.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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