Centralize retained UI GL dispatch
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@@ -1252,8 +1252,8 @@ texture unit execution, fallback 2D texture unbinds, 2D texture targets, copy
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targets, sampler filters/wraps, and destination-feedback copy/fetch decisions
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to `pp_renderer_gl` and `pp_paint_renderer`. Its live stroke-mixer and
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brush-preview viewport, scissor, and depth/blend state changes now also
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execute through tested `pp_renderer_gl` dispatch with only local OpenGL adapter
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endpoints retained.
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execute through tested `pp_renderer_gl` dispatch via the shared
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`legacy_ui_gl_dispatch` bridge.
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Retained `Canvas` stroke/thumbnail/object/export paths and `NodeCanvas`
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panorama rendering use the same tested active-texture dispatch for their
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texture-unit switches, and their live viewport, scissor, and generic
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@@ -1263,7 +1263,10 @@ snapshots now route through the same backend dispatch contracts. Retained
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generation, object drawing, and `LayerFrame::clear` saved viewport/clear-color
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query plus clear-color restore paths also use tested `pp_renderer_gl` dispatch
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helpers. `NodeCanvas` saved viewport/clear-color query, density target color
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clear, and clear-color restore paths use the same helpers.
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clear, and clear-color restore paths use the same helpers. `NodeCanvas` and
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`NodeStrokePreview` now share that retained UI GL dispatch bridge for
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active-texture, fallback texture unbind, viewport/scissor, clear-color,
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color-buffer clear, and capability query/apply adapter endpoints.
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Desktop HMD eye rendering now routes eye framebuffer viewport changes through
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the tested `pp_renderer_gl` viewport dispatch while platform VR SDK bridges
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remain isolated for later platform-shell extraction.
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@@ -2504,7 +2507,11 @@ Results:
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- Retained paint UI surface paths now use tested `pp_renderer_gl` viewport
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query, clear-color query, clear-color restore, and color-buffer clear helpers
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in `NodeCanvas` and `NodeStrokePreview`, removing direct query/clear calls
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from those draw bodies while keeping their legacy compositing order.
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from those draw bodies while keeping their legacy compositing order. Their
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active-texture, fallback texture unbind, viewport/scissor, clear-color,
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color-buffer clear, and capability query/apply adapter endpoints are now
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centralized in `legacy_ui_gl_dispatch` instead of being duplicated in each
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node implementation.
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- Retained Canvas stroke draw/commit, thumbnail, object-render, and
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`LayerFrame::clear` paths now use the same tested backend viewport query,
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clear-color query, and clear-color restore helpers, removing direct
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