Centralize retained UI GL dispatch
This commit is contained in:
@@ -12,6 +12,7 @@
|
||||
#include "app_core/document_animation.h"
|
||||
#include "app.h"
|
||||
#include "node_panel_grid.h"
|
||||
#include "legacy_ui_gl_dispatch.h"
|
||||
#include "legacy_canvas_tool_services.h"
|
||||
#include "legacy_history_services.h"
|
||||
#include "log.h"
|
||||
@@ -24,174 +25,49 @@
|
||||
|
||||
namespace {
|
||||
|
||||
void activate_opengl_texture(std::uint32_t texture_unit) noexcept
|
||||
{
|
||||
glActiveTexture(static_cast<GLenum>(texture_unit));
|
||||
}
|
||||
|
||||
void bind_opengl_texture(std::uint32_t target, std::uint32_t texture) noexcept
|
||||
{
|
||||
glBindTexture(static_cast<GLenum>(target), static_cast<GLuint>(texture));
|
||||
}
|
||||
|
||||
void set_active_texture_unit(std::uint32_t unit_index)
|
||||
{
|
||||
const auto status = pp::renderer::gl::activate_opengl_texture_unit(
|
||||
unit_index,
|
||||
pp::renderer::gl::OpenGlActiveTextureDispatch {
|
||||
.active_texture = activate_opengl_texture,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("NodeCanvas active texture dispatch failed because: %s", status.message);
|
||||
pp::legacy::ui_gl::activate_texture_unit(unit_index, "NodeCanvas");
|
||||
}
|
||||
|
||||
void unbind_texture_2d()
|
||||
{
|
||||
const auto status = pp::renderer::gl::bind_opengl_texture_2d(
|
||||
0U,
|
||||
pp::renderer::gl::OpenGlTexture2DBindDispatch {
|
||||
.bind_texture = bind_opengl_texture,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("NodeCanvas texture unbind dispatch failed because: %s", status.message);
|
||||
}
|
||||
|
||||
void enable_opengl_state(std::uint32_t state) noexcept
|
||||
{
|
||||
glEnable(static_cast<GLenum>(state));
|
||||
}
|
||||
|
||||
void disable_opengl_state(std::uint32_t state) noexcept
|
||||
{
|
||||
glDisable(static_cast<GLenum>(state));
|
||||
}
|
||||
|
||||
std::uint8_t is_opengl_state_enabled(std::uint32_t state) noexcept
|
||||
{
|
||||
return static_cast<std::uint8_t>(glIsEnabled(static_cast<GLenum>(state)));
|
||||
}
|
||||
|
||||
void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
|
||||
{
|
||||
glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
|
||||
}
|
||||
|
||||
void set_opengl_clear_color(float r, float g, float b, float a) noexcept
|
||||
{
|
||||
glClearColor(r, g, b, a);
|
||||
}
|
||||
|
||||
void clear_opengl_buffer(std::uint32_t mask) noexcept
|
||||
{
|
||||
glClear(static_cast<GLbitfield>(mask));
|
||||
}
|
||||
|
||||
void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
|
||||
{
|
||||
GLint raw_values[4] {};
|
||||
glGetIntegerv(static_cast<GLenum>(name), raw_values);
|
||||
values[0] = static_cast<std::int32_t>(raw_values[0]);
|
||||
values[1] = static_cast<std::int32_t>(raw_values[1]);
|
||||
values[2] = static_cast<std::int32_t>(raw_values[2]);
|
||||
values[3] = static_cast<std::int32_t>(raw_values[3]);
|
||||
}
|
||||
|
||||
void get_opengl_float(std::uint32_t name, float* values) noexcept
|
||||
{
|
||||
glGetFloatv(static_cast<GLenum>(name), values);
|
||||
pp::legacy::ui_gl::unbind_texture_2d("NodeCanvas");
|
||||
}
|
||||
|
||||
void apply_node_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
|
||||
{
|
||||
const auto status = pp::renderer::gl::apply_opengl_viewport(
|
||||
pp::renderer::gl::OpenGlViewportRect {
|
||||
.x = x,
|
||||
.y = y,
|
||||
.width = width,
|
||||
.height = height,
|
||||
},
|
||||
pp::renderer::gl::OpenGlViewportDispatch {
|
||||
.viewport = set_opengl_viewport,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("NodeCanvas viewport dispatch failed because: %s", status.message);
|
||||
pp::legacy::ui_gl::apply_viewport(x, y, width, height, "NodeCanvas");
|
||||
}
|
||||
|
||||
pp::renderer::gl::OpenGlViewportRect query_node_canvas_viewport()
|
||||
{
|
||||
const auto result = pp::renderer::gl::query_opengl_viewport(
|
||||
pp::renderer::gl::OpenGlViewportQueryDispatch {
|
||||
.get_integer = get_opengl_integer,
|
||||
});
|
||||
if (!result.ok()) {
|
||||
LOG("NodeCanvas viewport query dispatch failed because: %s", result.status().message);
|
||||
}
|
||||
return result.value();
|
||||
return pp::legacy::ui_gl::query_viewport_rect("NodeCanvas");
|
||||
}
|
||||
|
||||
std::array<float, 4> query_node_canvas_clear_color()
|
||||
{
|
||||
const auto result = pp::renderer::gl::query_opengl_clear_color(
|
||||
pp::renderer::gl::OpenGlClearColorQueryDispatch {
|
||||
.get_float = get_opengl_float,
|
||||
});
|
||||
if (!result.ok()) {
|
||||
LOG("NodeCanvas clear-color query dispatch failed because: %s", result.status().message);
|
||||
}
|
||||
return result.value();
|
||||
return pp::legacy::ui_gl::query_clear_color("NodeCanvas");
|
||||
}
|
||||
|
||||
void apply_node_canvas_clear_color(std::array<float, 4> color)
|
||||
{
|
||||
const auto status = pp::renderer::gl::apply_opengl_clear_color(
|
||||
color,
|
||||
pp::renderer::gl::OpenGlClearColorDispatch {
|
||||
.clear_color = set_opengl_clear_color,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("NodeCanvas clear-color dispatch failed because: %s", status.message);
|
||||
pp::legacy::ui_gl::set_clear_color(color, "NodeCanvas");
|
||||
}
|
||||
|
||||
void clear_node_canvas_color_buffer(std::array<float, 4> color)
|
||||
{
|
||||
const auto status = pp::renderer::gl::clear_opengl_render_target(
|
||||
pp::renderer::gl::OpenGlDefaultClear {
|
||||
.color = color,
|
||||
.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
|
||||
},
|
||||
pp::renderer::gl::OpenGlClearDispatch {
|
||||
.clear_color = set_opengl_clear_color,
|
||||
.clear = clear_opengl_buffer,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("NodeCanvas color-buffer clear dispatch failed because: %s", status.message);
|
||||
pp::legacy::ui_gl::clear_color_buffer(color, "NodeCanvas");
|
||||
}
|
||||
|
||||
void apply_node_canvas_capability(std::uint32_t state, bool enabled)
|
||||
{
|
||||
const auto status = pp::renderer::gl::apply_opengl_capability(
|
||||
state,
|
||||
enabled,
|
||||
pp::renderer::gl::OpenGlCapabilityDispatch {
|
||||
.enable = enable_opengl_state,
|
||||
.disable = disable_opengl_state,
|
||||
});
|
||||
if (!status.ok())
|
||||
LOG("NodeCanvas capability dispatch failed because: %s", status.message);
|
||||
pp::legacy::ui_gl::set_capability(state, enabled, "NodeCanvas");
|
||||
}
|
||||
|
||||
bool query_node_canvas_capability(std::uint32_t state)
|
||||
{
|
||||
const auto result = pp::renderer::gl::query_opengl_capability_state(
|
||||
state,
|
||||
pp::renderer::gl::OpenGlCapabilityStateQueryDispatch {
|
||||
.is_enabled = is_opengl_state_enabled,
|
||||
});
|
||||
if (!result.ok()) {
|
||||
LOG("NodeCanvas capability query failed because: %s", result.status().message);
|
||||
return false;
|
||||
}
|
||||
return result.value();
|
||||
return pp::legacy::ui_gl::query_capability(state, "NodeCanvas");
|
||||
}
|
||||
|
||||
pp::renderer::RenderDeviceFeatures node_canvas_stroke_composite_features() noexcept
|
||||
|
||||
Reference in New Issue
Block a user