search and use user's Documents folder on Windows
This commit is contained in:
22
src/app.cpp
22
src/app.cpp
@@ -114,10 +114,26 @@ void App::initLog()
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//sprintf_s(path, "%s%s", out_drive, out_path);
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//data_path = path;
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CHAR path[MAX_PATH];
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GetCurrentDirectoryA(sizeof(path), path);
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data_path = path;
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CHAR my_documents[MAX_PATH];
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HRESULT result = SHGetFolderPathA(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, my_documents);
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if (SUCCEEDED(result))
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{
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std::string path = std::string(my_documents) + "\\PanoPainter";
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if (!PathFileExistsA(path.c_str()))
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CreateDirectoryA(path.c_str(), NULL);
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App::I.data_path = path;
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}
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else
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{
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CHAR path[MAX_PATH];
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GetCurrentDirectoryA(sizeof(path), path);
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data_path = path;
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}
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rec_path = data_path + "\\frames";
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if (!PathFileExistsA(rec_path.c_str()))
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CreateDirectoryA(rec_path.c_str(), NULL);
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#endif
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//LogRemote::I.start();
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@@ -13,10 +13,6 @@
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#include <deque>
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#include <chrono>
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#pragma comment (lib, "opengl32.lib")
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#pragma comment (lib, "glew32.lib")
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#pragma comment(lib, "wbemuuid.lib")
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#define WM_USER_CLOSE (WM_USER + 1)
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LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp);
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@@ -16,4 +16,8 @@
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#ifdef _WIN32
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#pragma comment(lib, "BugTrapU-x64.lib")
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#pragma comment(lib, "shell32.lib")
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#pragma comment(lib, "opengl32.lib")
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#pragma comment(lib, "glew32.lib")
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#pragma comment(lib, "wbemuuid.lib")
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#pragma comment(lib, "Shlwapi.lib")
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#endif // _WIN32
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