fix glsl float interpolation, fix layers on ui reload, add vr thread for Quest
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@@ -826,6 +826,7 @@ void App::ui_thread_main()
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android_attach_jni();
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#endif
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LOG("ui thread init()");
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init();
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auto t_start = std::chrono::high_resolution_clock::now();
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@@ -921,6 +922,7 @@ void App::ui_thread_main()
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void App::render_thread_start()
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{
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render_thread = std::thread(&App::render_thread_main, this);
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render_running = true;
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}
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void App::render_thread_stop()
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@@ -934,6 +936,7 @@ void App::render_thread_stop()
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void App::ui_thread_start()
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{
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ui_thread = std::thread(&App::ui_thread_main, this);
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ui_running = true;
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}
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void App::ui_thread_stop()
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