fix glsl float interpolation, fix layers on ui reload, add vr thread for Quest
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@@ -18,7 +18,7 @@ class LayoutManager
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struct stat m_file_info { 0 };
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public:
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bool m_loaded = false;
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std::function<void()> on_loaded;
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std::function<void(bool reloaded)> on_loaded;
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std::function<void()> on_reloading;
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void unload();
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void create();
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