fix glsl float interpolation, fix layers on ui reload, add vr thread for Quest
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@@ -7,8 +7,9 @@
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std::map<kShader, Shader> ShaderManager::m_shaders;
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Shader* ShaderManager::m_current;
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bool ShaderManager::ext_framebuffer_fetch = false;
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bool ShaderManager::ext_texture_float = false;
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bool ShaderManager::ext_half_float_pixel = false;
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bool ShaderManager::ext_float32 = false;
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bool ShaderManager::ext_float32_linear = false;
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bool ShaderManager::ext_float16 = false;
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std::string Shader::read(const std::string& path)
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{
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