fix glsl float interpolation, fix layers on ui reload, add vr thread for Quest

This commit is contained in:
2019-07-30 22:10:48 +02:00
parent f2d2ef1067
commit 945028f171
12 changed files with 95 additions and 40 deletions

View File

@@ -7,8 +7,9 @@
std::map<kShader, Shader> ShaderManager::m_shaders;
Shader* ShaderManager::m_current;
bool ShaderManager::ext_framebuffer_fetch = false;
bool ShaderManager::ext_texture_float = false;
bool ShaderManager::ext_half_float_pixel = false;
bool ShaderManager::ext_float32 = false;
bool ShaderManager::ext_float32_linear = false;
bool ShaderManager::ext_float16 = false;
std::string Shader::read(const std::string& path)
{