fix glsl float interpolation, fix layers on ui reload, add vr thread for Quest

This commit is contained in:
2019-07-30 22:10:48 +02:00
parent f2d2ef1067
commit 945028f171
12 changed files with 95 additions and 40 deletions

View File

@@ -110,8 +110,9 @@ class ShaderManager
static Shader* m_current;
public:
static bool ext_framebuffer_fetch;
static bool ext_texture_float;
static bool ext_half_float_pixel;
static bool ext_float32;
static bool ext_float32_linear;
static bool ext_float16;
static bool load(kShader id, const std::string& path);
static bool reload();
static bool create(kShader id, const std::string& vertex, const std::string& fragment);