diff --git a/data/layout.xml b/data/layout.xml
index 71fdbd0..873c8df 100644
--- a/data/layout.xml
+++ b/data/layout.xml
@@ -360,7 +360,7 @@
-
+
diff --git a/src/app_shaders.cpp b/src/app_shaders.cpp
index 1b6b0e8..033776c 100644
--- a/src/app_shaders.cpp
+++ b/src/app_shaders.cpp
@@ -38,6 +38,16 @@
" else return vec4(1, 0, 0, 1);\n"\
"}\n"
+#define SHADER_FUNCTION_BLEND_STROKE \
+ "mediump float blend_stroke(mediump float base, mediump float stroke, int mode) {\n"\
+ " if (mode == 0) return (base + stroke) * 0.5;\n"\
+ " else if (mode == 1) return base * stroke;\n"\
+ " else if (mode == 2) return 1.0-(1.0-base)*(1.0-stroke);\n"\
+ " else if (mode == 3) return base/(1.0-stroke);\n"\
+ " else if (mode == 4) return mix(2.0*base*stroke, 1.0-2.0*(1.0-base)*(1.0-stroke), floor(base*2.0));\n"\
+ " else return 1;\n"\
+ "}\n"
+
#define SHADER_FUNCTION_HSV \
"mediump vec3 rgb2hsv(mediump vec3 c) {\n"\
" mediump vec4 k = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"\
@@ -223,13 +233,16 @@ void App::initShaders()
"out mediump vec4 frag;\n"
SHADER_FUNCTION_BLUR
SHADER_FUNCTION_BLEND
+ SHADER_FUNCTION_BLEND_STROKE
"void main() {\n"
" mediump vec2 uv2 = fragUV2 ? (gl_FragCoord.st / resolution) : uv;\n"
" mediump vec4 base = texture(tex, uv2);\n"
" mediump vec4 stroke = texture(tex_stroke, uv);\n"
- " mediump vec4 dual = texture(tex_dual, uv);\n"
- " if (use_dual)\n"
- " stroke.a = stroke.a * dual.a;\n"
+ " if (use_dual){\n"
+ " mediump vec4 dual = texture(tex_dual, uv);\n"
+ //" stroke.a = stroke.a * dual.a;\n"
+ " stroke.a = blend_stroke(stroke.a, dual.a, dual_blend_mode);\n"
+ " }\n"
" stroke.a = mask ? stroke.a * stroke_alpha * blur(tex_mask, uv2).r : stroke.a * stroke_alpha;\n"
" if (!lock && base.a == 0.0) { frag = stroke * vec4(1.0, 1.0, 1.0, alpha); return; }\n"
" mediump vec4 blended = blend(base, stroke, blend_mode);\n"
diff --git a/src/canvas.cpp b/src/canvas.cpp
index f135153..39cbec4 100644
--- a/src/canvas.cpp
+++ b/src/canvas.cpp
@@ -562,8 +562,12 @@ void Canvas::stroke_draw()
if (P.size() < 3)
continue;
m_tmp_dual[i].bindFramebuffer();
- stroke_draw_samples(i, P);
+ auto rect = stroke_draw_samples(i, P);
m_tmp_dual[i].unbindFramebuffer();
+
+ // this mode overflows the main brush boundries
+ if (brush->m_dual_blend_mode == 0)
+ m_dirty_box[i] = glm::clamp(box_union(m_dirty_box[i], rect), glm::vec4(0), glm::vec4(m_width));
}
}
glActiveTexture(GL_TEXTURE2);
@@ -791,8 +795,8 @@ void Canvas::stroke_commit()
ShaderManager::u_int(kShaderUniform::BlendMode, m_current_stroke->m_brush->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
ShaderManager::u_int(kShaderUniform::TexDual, 3);
- ShaderManager::u_int(kShaderUniform::UseDual, true);
- ShaderManager::u_int(kShaderUniform::DualBlendMode, 1);
+ ShaderManager::u_int(kShaderUniform::UseDual, m_current_stroke->m_brush->m_dual_enabled);
+ ShaderManager::u_int(kShaderUniform::DualBlendMode, m_current_stroke->m_brush->m_dual_blend_mode);
glActiveTexture(GL_TEXTURE0);
m_tex2[i].bind();
diff --git a/src/node_canvas.cpp b/src/node_canvas.cpp
index 7fa473a..19b55b0 100644
--- a/src/node_canvas.cpp
+++ b/src/node_canvas.cpp
@@ -214,8 +214,8 @@ void NodeCanvas::draw()
ShaderManager::u_int(kShaderUniform::BlendMode, m_canvas->m_current_stroke->m_brush->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
ShaderManager::u_int(kShaderUniform::TexDual, 3);
- ShaderManager::u_int(kShaderUniform::UseDual, true);
- ShaderManager::u_int(kShaderUniform::DualBlendMode, 1);
+ ShaderManager::u_int(kShaderUniform::UseDual, m_canvas->m_current_stroke->m_brush->m_dual_enabled);
+ ShaderManager::u_int(kShaderUniform::DualBlendMode, m_canvas->m_current_stroke->m_brush->m_dual_blend_mode);
glActiveTexture(GL_TEXTURE0);
m_canvas->m_layers[layer_index].m_rtt[plane_index].bindTexture();
diff --git a/src/node_panel_stroke.cpp b/src/node_panel_stroke.cpp
index 5de6603..6a35108 100644
--- a/src/node_panel_stroke.cpp
+++ b/src/node_panel_stroke.cpp
@@ -146,11 +146,9 @@ void NodePanelStroke::init_controls()
m_preview->draw_stroke();
m_preset_preview->draw_stroke();
m_brush_thumb->set_image(b->m_brush_thumb_path);
+ m_dual_brush_thumb->set_image(b->m_dual_thumb_path);
m_preset_thumb->set_image(b->m_brush_thumb_path);
update_controls();
-
- //m_presets_popup->mouse_release();
- //m_presets_popup->parent->remove_child(m_presets_popup.get());
};
};
@@ -299,7 +297,7 @@ void NodePanelStroke::init_controls()
on_stroke_change(this);
};
- m_dual_blend_mode = find("blend-mode");
+ m_dual_blend_mode = find("dual-blend-mode");
m_dual_blend_mode->on_select = [this](Node*, int index) {
Canvas::I->m_current_brush->m_dual_blend_mode = index;
m_preview->draw_stroke();
diff --git a/src/shader.h b/src/shader.h
index 46210a5..6780a60 100644
--- a/src/shader.h
+++ b/src/shader.h
@@ -28,7 +28,7 @@ enum class kShaderUniform : uint16_t
Resolution = const_hash("resolution"),
Highlight = const_hash("highlight"),
BlendMode = const_hash("blend_mode"),
- DualBlendMode = const_hash("blend_mode"),
+ DualBlendMode = const_hash("dual_blend_mode"),
Noise = const_hash("noise"),
Direction = const_hash("dir"),
UseFragCoordUV2 = const_hash("fragUV2"),