Add paint feedback strategy planner

This commit is contained in:
2026-06-03 17:58:24 +02:00
parent dc23a5648d
commit 94a6877e7c
8 changed files with 360 additions and 3 deletions

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@@ -36,8 +36,8 @@ and validation command.
| ABR import | `ABR`, `Brush` | `pp_assets`, `pp_paint` | Sample ABR and malformed ABR |
| PPBR import/export | brush panel/dialog | `pp_assets`, `pp_panopainter_ui` | Round-trip fixture |
| Stroke sampling | `Stroke`, `Canvas` | `pp_paint` | Property tests for spacing, pressure, jitter |
| Dual brush/pattern behavior | `Brush`, shaders | `pp_paint`, `pp_paint_renderer` | Stroke-alpha CPU reference and GPU golden |
| Blend modes | GLSL include files, layer rendering | `pp_paint`, `pp_paint_renderer` | Final RGBA and stroke-alpha CPU reference vectors plus GPU parity |
| Dual brush/pattern behavior | `Brush`, shaders | `pp_paint`, `pp_paint_renderer` | Stroke-alpha CPU reference, GPU golden, and paint feedback path planning |
| Blend modes | GLSL include files, layer rendering | `pp_paint`, `pp_paint_renderer` | Final RGBA and stroke-alpha CPU reference vectors, framebuffer-fetch/ping-pong planning, and GPU parity |
| Erase/flood fill/masks | `Canvas`, modes, shaders | `pp_document`, `pp_paint_renderer` | Edge masks, alpha lock, dirty rects |
## Layers And Animation