Add paint feedback strategy planner
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@@ -862,6 +862,12 @@ nested passes, texture I/O or blits inside a pass, and unclosed passes. It
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also validates executable command dependencies, including shader-before-uniform
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and shader-plus-mesh before draw within each render pass, and rejects invalid
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texture/sampler bind slots in malformed recorded streams.
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The renderer-neutral API now also plans complex paint feedback strategies for
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future stroke/layer compositing work: framebuffer-fetch-capable backends can
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read destination color directly, while other backends must use ping-pong render
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targets backed by texture copy or render-target blit support. This is exposed
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through `pano_cli plan-paint-feedback` and tracked by DEBT-0036 until the live
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paint renderer consumes the plan.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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@@ -1107,7 +1113,10 @@ Results:
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render-pass clear/scissor/depth/blend/shader-uniform/texture/sampler-bind/
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upload/texture-copy/readback/frame-capture/blit command capture, draw
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mesh-input capture, explicit draw-range capture, and invalid catalog
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rejection.
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rejection. The same suite now covers complex paint feedback planning for
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framebuffer-fetch backends, ping-pong texture-copy/blit fallbacks, simple
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no-feedback blends, invalid render-target usage, unsupported backends, and
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depth-target rejection.
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- `pp_paint_renderer_compositor_tests` passed.
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- `pp_ui_core_color_tests` passed.
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- `pp_ui_core_layout_value_tests` passed.
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