remove texture auto_destroy flag
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@@ -16,7 +16,6 @@ public:
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void operator=(Texture2D&& other) noexcept;
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~Texture2D();
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bool auto_destroy = false;
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bool has_mips = false;
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bool create(int width, int height, GLint internal_format = GL_RGBA8, GLint format = GL_RGBA, const uint8_t* data = nullptr);
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bool create(const Image& img);
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