add support for high res brush textures, implement mipmaps on brush
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@@ -226,7 +226,7 @@ void ui::Stroke::add_point(glm::vec2 pos, float pressure)
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pressure = pressure * glm::pow(m_curve, 2.f);
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if (m_brush.m_tip_size_pressure)
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m_step = glm::max(m_brush.m_tip_spacing * m_brush.m_tip_size * 100 * pressure, 1.f);
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m_step = glm::max(glm::pow(m_brush.m_tip_spacing * 4.f, 2.f) * glm::pow(m_brush.m_tip_size, 3.f) * 800.f * pressure, 1.f);
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float dist = m_keypoints.empty() ? 0.f :
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m_keypoints.back().dist + glm::distance(m_keypoints.back().pos, pos);
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@@ -244,7 +244,7 @@ void ui::Stroke::start(const ui::Brush& brush)
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m_curve_angles.clear();
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m_last_kp = 0;
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m_dist = 0.f;
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m_step = glm::max(brush.m_tip_spacing * brush.m_tip_size * 100, 1.f);
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m_brush = brush;
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m_step = glm::max(glm::pow(m_brush.m_tip_spacing * 4.f, 2.f) * glm::pow(m_brush.m_tip_size, 3.f) * 800.f, 1.f);
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prng.seed(0);
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}
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