add support for high res brush textures, implement mipmaps on brush
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@@ -74,6 +74,7 @@ public:
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static glm::vec3 m_plane_tangent[6];
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static glm::mat4 m_plane_transform[6];
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Sampler m_sampler;
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Sampler m_sampler_brush;
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Sampler m_sampler_bg;
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Sampler m_sampler_mask;
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glm::vec2 m_cam_rot;
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