add support for high res brush textures, implement mipmaps on brush
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@@ -8,6 +8,7 @@ class NodeStrokePreview : public NodeBorder
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{
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RTT m_rtt;
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Sampler m_sampler;
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Sampler m_sampler_brush;
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ui::BrushMesh m_mesh;
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public:
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ui::Brush m_brush;
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