Move convert GL state into renderer backend

This commit is contained in:
2026-06-04 20:27:43 +02:00
parent 51601adf6d
commit 967a15f15f
8 changed files with 172 additions and 25 deletions

View File

@@ -1,43 +1,49 @@
#include "pch.h"
#include "app.h"
#include "canvas.h"
#include "log.h"
#include "renderer_gl/opengl_capabilities.h"
namespace {
[[nodiscard]] GLenum depth_test_state() noexcept
void enable_opengl_state(std::uint32_t state) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::depth_test_state());
glEnable(static_cast<GLenum>(state));
}
[[nodiscard]] GLenum program_point_size_state() noexcept
void disable_opengl_state(std::uint32_t state) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::program_point_size_state());
glDisable(static_cast<GLenum>(state));
}
[[nodiscard]] GLenum source_alpha_blend_factor() noexcept
void set_opengl_blend_func(std::uint32_t source_factor, std::uint32_t destination_factor) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::source_alpha_blend_factor());
glBlendFunc(static_cast<GLenum>(source_factor), static_cast<GLenum>(destination_factor));
}
[[nodiscard]] GLenum one_minus_source_alpha_blend_factor() noexcept
void set_opengl_blend_equation(std::uint32_t equation) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::one_minus_source_alpha_blend_factor());
glBlendEquation(static_cast<GLenum>(equation));
}
[[nodiscard]] GLenum add_blend_equation() noexcept
void apply_convert_command_state()
{
return static_cast<GLenum>(pp::renderer::gl::add_blend_equation());
const auto status = pp::renderer::gl::apply_panopainter_convert_command_state(
pp::renderer::gl::OpenGlConvertCommandStateDispatch {
.enable = enable_opengl_state,
.disable = disable_opengl_state,
.blend_func = set_opengl_blend_func,
.blend_equation = set_opengl_blend_equation,
});
if (!status.ok())
LOG("OpenGL convert command state failed: %s", status.message);
}
}
void App::cmd_convert(std::string pano_path, std::string out_path)
{
glDisable(depth_test_state());
glEnable(program_point_size_state());
glBlendFunc(source_alpha_blend_factor(), one_minus_source_alpha_blend_factor());
glBlendEquation(add_blend_equation());
apply_convert_command_state();
Canvas* command_canvas = new Canvas;
const int canvas_resolution = default_canvas_resolution();