Route VR stroke setup through helpers
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@@ -3013,6 +3013,10 @@ Results:
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now share the stroke erase shader setup helper, while texture binding, mask
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RTT binding, dirty/layer mutation, framebuffer feedback, and draw execution
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remain in retained Canvas code.
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- Desktop VR temporary erase/draw compositing now shares the retained stroke
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erase and composite shader setup helpers, while sampler/texture binding,
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per-eye/view transforms, temporary stroke texture selection, and draw
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execution remain in retained VR code.
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- `Canvas::stroke_draw_mix` now shares the retained stroke composite shader
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helper for mixer-pass `CompDraw` setup, while preserving its caller-specific
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texture slot uniforms. Mixer framebuffer/scissor state, sampler and texture
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