Share retained utility GL dispatch bridges
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@@ -548,9 +548,11 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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viewport changes through tested `pp_renderer_gl` dispatch adapters. Grid
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depth-state snapshots and sun overlay viewport queries now use tested backend
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query dispatch as well.
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Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also
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consume backend-owned error codes, state queries, framebuffer targets,
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texture binding targets, and active texture units.
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Legacy `util.cpp` OpenGL error naming, framebuffer-to-texture copy helper,
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and `gl_state` save/restore also consume backend-owned error codes, state
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queries, framebuffer targets, texture binding targets, active texture units,
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shader program use, and sampler binding through the shared retained bridge
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headers instead of local raw OpenGL callbacks.
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`NodeStrokePreview` brush preview rendering also consumes backend-owned
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depth/scissor/blend state, tested viewport/clear-color query dispatch,
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clear-color restore, active texture unit execution, fallback 2D texture
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