add linux support
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129
linux/src/main.cpp
Normal file
129
linux/src/main.cpp
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@@ -0,0 +1,129 @@
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#include <pch.h>
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#include <stdio.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <app.h>
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#include <libgen.h>
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#include <pwd.h>
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#include <unistd.h>
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static App app;
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glm::vec2 g_cursor_pos;
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int mkpath(const std::string& dir, mode_t mode = ALLPERMS)
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{
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struct stat sb;
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if (dir.empty()) {
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errno = EINVAL;
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return 1;
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}
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if (!stat(dir.c_str(), &sb))
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return 0;
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mkpath(dirname(strdupa(dir.c_str())), mode);
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int ret = mkdir(dir.c_str(), mode);
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if (ret != 0)
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LOG("mkdir failed with error %d on %s", errno, dir.c_str());
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return ret;
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}
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std::string linux_home_path()
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{
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struct passwd *pw = getpwuid(getuid());
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return pw->pw_dir;
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}
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void linux_update_fps(int frames)
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{
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static char title_fps[512];
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sprintf(title_fps, "PanoPainter - %d fps", frames);
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glfwSetWindowTitle(app.glfw_window, title_fps);
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}
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void error_log(int code, const char * s)
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{
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printf("glfw error: %s", s);
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}
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int main(int argc, char** args)
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{
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GLFWwindow* wnd = nullptr;
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glfwSetErrorCallback(error_log);
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if (!glfwInit())
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{
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printf("could not initialize glfw\n");
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return 1;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_FORWARD_COMPAT);
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wnd = glfwCreateWindow(800, 600, "PanoPainter", nullptr, nullptr);
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if (!wnd)
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{
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printf("could not create window\n");
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return 1;
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}
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glfwSetCursorPosCallback(wnd, [](GLFWwindow* w, double x, double y){
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g_cursor_pos = glm::vec2(x, y);
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app.ui_task_async([=]{
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app.mouse_move(x, y, 1.f, kEventSource::Mouse, false);
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});
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});
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glfwSetMouseButtonCallback(wnd, [](GLFWwindow* w, int button, int action, int mods){
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app.ui_task_async([=]{
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if (action == GLFW_PRESS)
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app.mouse_down(button, g_cursor_pos.x, g_cursor_pos.y, 1.f, kEventSource::Mouse, false);
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else if (action == GLFW_RELEASE)
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app.mouse_up(button, g_cursor_pos.x, g_cursor_pos.y, kEventSource::Mouse, false);
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});
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});
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glfwSetWindowSizeCallback(wnd, [](GLFWwindow* wnd, int width, int height){
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app.ui_task_async([=]{
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app.resize(width, height);
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});
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});
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glfwSetWindowCloseCallback(wnd, [](GLFWwindow* wnd){
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app.ui_task([] {
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if (!app.request_close())
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glfwSetWindowShouldClose(app.glfw_window, GLFW_FALSE);
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});
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});
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glfwMakeContextCurrent(wnd);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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printf("Failed to initialize OpenGL context\n");
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return -1;
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}
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printf("GL: %s\n", glGetString(GL_VERSION));
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printf("Renderer: %s\n", glGetString(GL_RENDER));
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printf("Vendor: %s\n", glGetString(GL_VENDOR));
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glfwShowWindow(wnd);
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App::I = &app;
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app.initLog();
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app.create();
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app.width = 800;
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app.height = 600;
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app.glfw_window = wnd;
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app.render_thread_start();
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app.ui_thread_start();
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while (!glfwWindowShouldClose(wnd))
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{
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glfwWaitEvents();
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}
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app.ui_thread_stop();
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app.render_thread_stop();
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app.terminate();
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return 0;
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}
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