Share retained mesh dispatch bridge
This commit is contained in:
177
src/shape.cpp
177
src/shape.cpp
@@ -1,5 +1,6 @@
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#include "pch.h"
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#include "log.h"
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#include "legacy_gl_mesh_dispatch.h"
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#include "shape.h"
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#include "app.h"
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#include "renderer_gl/opengl_capabilities.h"
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@@ -10,85 +11,6 @@
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namespace {
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void gen_buffers_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenBuffers(static_cast<GLsizei>(count), ids);
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}
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void delete_buffers_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteBuffers(static_cast<GLsizei>(count), ids);
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}
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void bind_buffer_adapter(std::uint32_t target, std::uint32_t buffer) noexcept
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{
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glBindBuffer(static_cast<GLenum>(target), static_cast<GLuint>(buffer));
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}
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void buffer_data_adapter(
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std::uint32_t target,
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std::intptr_t byte_count,
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const void* data,
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std::uint32_t usage) noexcept
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{
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glBufferData(static_cast<GLenum>(target), static_cast<GLsizeiptr>(byte_count), data, static_cast<GLenum>(usage));
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}
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void gen_vertex_arrays_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenVertexArrays(static_cast<GLsizei>(count), ids);
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}
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void delete_vertex_arrays_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteVertexArrays(static_cast<GLsizei>(count), ids);
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}
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void bind_vertex_array_adapter(std::uint32_t vertex_array) noexcept
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{
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glBindVertexArray(static_cast<GLuint>(vertex_array));
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}
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void enable_vertex_attrib_array_adapter(std::uint32_t index) noexcept
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{
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glEnableVertexAttribArray(static_cast<GLuint>(index));
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}
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void vertex_attrib_pointer_adapter(
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std::uint32_t index,
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std::int32_t component_count,
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std::uint32_t component_type,
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std::uint8_t normalized,
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std::int32_t stride,
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const void* offset) noexcept
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{
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glVertexAttribPointer(
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static_cast<GLuint>(index),
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static_cast<GLint>(component_count),
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static_cast<GLenum>(component_type),
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static_cast<GLboolean>(normalized),
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static_cast<GLsizei>(stride),
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offset);
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}
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void draw_elements_adapter(
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std::uint32_t mode,
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std::int32_t count,
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std::uint32_t index_type,
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const void* index_offset) noexcept
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{
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glDrawElements(
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static_cast<GLenum>(mode),
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static_cast<GLsizei>(count),
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static_cast<GLenum>(index_type),
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index_offset);
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}
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void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t count) noexcept
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{
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glDrawArrays(static_cast<GLenum>(mode), static_cast<GLint>(first), static_cast<GLsizei>(count));
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}
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[[nodiscard]] std::span<const pp::renderer::gl::OpenGlVertexAttribute> shape_vertex_attributes() noexcept
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{
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static const std::array<pp::renderer::gl::OpenGlVertexAttribute, 4> attributes {
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@@ -128,44 +50,6 @@ void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t co
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return attributes;
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshCreateDispatch mesh_create_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshCreateDispatch {
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.gen_buffers = gen_buffers_adapter,
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.bind_buffer = bind_buffer_adapter,
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.buffer_data = buffer_data_adapter,
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.gen_vertex_arrays = gen_vertex_arrays_adapter,
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.bind_vertex_array = bind_vertex_array_adapter,
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.enable_vertex_attrib_array = enable_vertex_attrib_array_adapter,
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.vertex_attrib_pointer = vertex_attrib_pointer_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlBufferUploadDispatch buffer_upload_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlBufferUploadDispatch {
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.bind_buffer = bind_buffer_adapter,
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.buffer_data = buffer_data_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshDrawDispatch mesh_draw_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshDrawDispatch {
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.bind_vertex_array = bind_vertex_array_adapter,
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.draw_elements = draw_elements_adapter,
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.draw_arrays = draw_arrays_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshDeleteDispatch mesh_delete_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshDeleteDispatch {
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.delete_buffers = delete_buffers_adapter,
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.delete_vertex_arrays = delete_vertex_arrays_adapter,
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};
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}
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}
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bool Shape::create_buffers(GLushort * idx, GLvoid * vertices, int isize, int vsize)
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@@ -191,7 +75,7 @@ bool Shape::create_buffers_imp(GLvoid* idx, GLvoid* vertices, int isize, int vsi
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{
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destroy();
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const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
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const auto mesh = pp::legacy::gl_mesh::create_mesh_objects(
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pp::renderer::gl::OpenGlMeshUpload {
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.vertex_data = vertices,
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.vertex_byte_count = vsize,
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@@ -200,15 +84,15 @@ bool Shape::create_buffers_imp(GLvoid* idx, GLvoid* vertices, int isize, int vsi
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.indexed = true,
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.attributes = shape_vertex_attributes(),
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},
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mesh_create_dispatch());
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if (!mesh.ok()) {
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"Shape::create_buffers indexed");
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if (mesh.vertex_buffer == 0U) {
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ret = false;
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return;
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}
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buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
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buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
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arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
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arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
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buffers[0] = static_cast<GLuint>(mesh.vertex_buffer);
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buffers[1] = static_cast<GLuint>(mesh.index_buffer);
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arrays[0] = static_cast<GLuint>(mesh.vertex_arrays[0]);
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arrays[1] = static_cast<GLuint>(mesh.vertex_arrays[1]);
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});
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return ret;
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}
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@@ -221,22 +105,22 @@ bool Shape::create_buffers(GLvoid* vertices, int vsize)
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{
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destroy();
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const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
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const auto mesh = pp::legacy::gl_mesh::create_mesh_objects(
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pp::renderer::gl::OpenGlMeshUpload {
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.vertex_data = vertices,
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.vertex_byte_count = vsize,
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.indexed = false,
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.attributes = shape_vertex_attributes(),
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},
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mesh_create_dispatch());
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if (!mesh.ok()) {
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"Shape::create_buffers");
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if (mesh.vertex_buffer == 0U) {
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ret = false;
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return;
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}
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buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
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buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
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arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
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arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
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buffers[0] = static_cast<GLuint>(mesh.vertex_buffer);
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buffers[1] = static_cast<GLuint>(mesh.index_buffer);
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arrays[0] = static_cast<GLuint>(mesh.vertex_arrays[0]);
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arrays[1] = static_cast<GLuint>(mesh.vertex_arrays[1]);
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});
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return ret;
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}
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@@ -247,7 +131,7 @@ void Shape::draw_fill() const
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const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_fill_count(count[0]));
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App::I->render_task([=]
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{
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(void)pp::renderer::gl::draw_opengl_mesh(
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(void)pp::legacy::gl_mesh::draw_mesh(
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pp::renderer::gl::OpenGlMeshDraw {
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.vertex_array = arrays[0],
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.mode = type,
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@@ -256,7 +140,7 @@ void Shape::draw_fill() const
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.index_type = index_type,
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.index_offset = ioff[0],
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},
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mesh_draw_dispatch());
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"Shape::draw_fill");
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});
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}
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void Shape::draw_stroke() const
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@@ -266,7 +150,7 @@ void Shape::draw_stroke() const
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const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_stroke_count(count[1]));
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App::I->render_task([=]
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{
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(void)pp::renderer::gl::draw_opengl_mesh(
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(void)pp::legacy::gl_mesh::draw_mesh(
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pp::renderer::gl::OpenGlMeshDraw {
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.vertex_array = arrays[1],
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.mode = type,
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@@ -275,7 +159,7 @@ void Shape::draw_stroke() const
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.index_type = index_type,
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.index_offset = ioff[1],
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},
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mesh_draw_dispatch());
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"Shape::draw_stroke");
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});
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}
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@@ -283,12 +167,7 @@ void Shape::destroy()
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{
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if (App::I) App::I->render_task_async([b1=buffers[0],b2=buffers[1],a1=arrays[0],a2=arrays[1]]
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{
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(void)pp::renderer::gl::delete_opengl_mesh_objects(
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pp::renderer::gl::OpenGlMeshDelete {
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.buffers = { b1, b2 },
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.vertex_arrays = { a1, a2 },
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},
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mesh_delete_dispatch());
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(void)pp::legacy::gl_mesh::delete_mesh_objects({ b1, b2 }, { a1, a2 }, "Shape::destroy");
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});
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buffers[0] = buffers[1] = 0;
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arrays[0] = arrays[1] = 0;
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@@ -574,7 +453,7 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
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App::I->render_task([this]
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{
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(void)pp::renderer::gl::upload_opengl_buffer_data(
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(void)pp::legacy::gl_mesh::upload_buffer_data(
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pp::renderer::gl::OpenGlBufferUpload {
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.target = pp::renderer::gl::array_buffer_target(),
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.buffer_id = buffers[0],
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@@ -582,7 +461,7 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
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.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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},
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buffer_upload_dispatch());
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"Plane::update_vertices vertices");
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static GLushort idx[6 + 8]{
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0, 1, 2,
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0, 2, 3,
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@@ -591,7 +470,7 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
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2, 3,
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3, 0,
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};
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(void)pp::renderer::gl::upload_opengl_buffer_data(
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(void)pp::legacy::gl_mesh::upload_buffer_data(
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pp::renderer::gl::OpenGlBufferUpload {
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.target = pp::renderer::gl::element_array_buffer_target(),
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.buffer_id = buffers[1],
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@@ -599,7 +478,7 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
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.byte_count = static_cast<std::intptr_t>(sizeof(idx)),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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},
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buffer_upload_dispatch());
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"Plane::update_vertices indices");
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});
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}
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void Circle::create_impl(float radius, int div, GLushort* idx, vertex_t* vertices)
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@@ -858,7 +737,7 @@ void LineSegment::update_vertices(const glm::vec4 data[2])
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static vertex_t vertices[2];
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vertices[0] = { data[0], { 0, 0 } }; // A
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vertices[1] = { data[1], { 0, 1 } }; // B
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(void)pp::renderer::gl::upload_opengl_buffer_data(
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(void)pp::legacy::gl_mesh::upload_buffer_data(
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pp::renderer::gl::OpenGlBufferUpload {
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.target = pp::renderer::gl::array_buffer_target(),
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.buffer_id = buffers[0],
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@@ -866,7 +745,7 @@ void LineSegment::update_vertices(const glm::vec4 data[2])
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.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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},
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buffer_upload_dispatch());
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"LineSegment::update_vertices");
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});
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}
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void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
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@@ -875,7 +754,7 @@ void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
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{
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count[0] = vcount;
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count[1] = vcount;
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(void)pp::renderer::gl::upload_opengl_buffer_data(
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(void)pp::legacy::gl_mesh::upload_buffer_data(
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pp::renderer::gl::OpenGlBufferUpload {
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.target = pp::renderer::gl::array_buffer_target(),
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.buffer_id = buffers[0],
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@@ -883,6 +762,6 @@ void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
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.byte_count = static_cast<std::intptr_t>(sizeof(vertex_t) * vcount),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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},
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buffer_upload_dispatch());
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"DynamicShape::update_vertices");
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});
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}
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