Share retained mesh dispatch bridge
This commit is contained in:
@@ -465,10 +465,11 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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index-type, fill/stroke primitive-mode, buffer target, static upload usage,
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index-type, fill/stroke primitive-mode, buffer target, static upload usage,
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and vertex attribute component/normalization mapping used by
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and vertex attribute component/normalization mapping used by
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the legacy mesh draw path. Legacy `Shape` mesh buffer/VAO creation, zero-byte
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the legacy mesh draw path. Retained `Shape`, `TextMesh`, and
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dynamic-buffer creation, dynamic vertex/index uploads, fill/stroke draw
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`NodeColorWheel` mesh buffer/VAO creation, zero-byte dynamic-buffer creation,
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calls, and buffer/VAO deletion now consume tested dispatch contracts here,
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dynamic vertex/index uploads, fill/stroke/text draw calls, and buffer/VAO
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plus the PanoPainter cube-face to OpenGL
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deletion now consume tested dispatch contracts here through
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`legacy_gl_mesh_dispatch`, plus the PanoPainter cube-face to OpenGL
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texture-target mapping used by `TextureCube`.
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texture-target mapping used by `TextureCube`.
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It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
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It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
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border-color parameter mapping used by legacy `Sampler`, plus renderer API
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border-color parameter mapping used by legacy `Sampler`, plus renderer API
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@@ -511,7 +512,7 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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texture unit selection also consume the backend mapping. Text mesh
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texture unit selection also consume the backend mapping. Text mesh
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buffer/VAO creation, deferred index/vertex uploads, indexed draw calls, and
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buffer/VAO creation, deferred index/vertex uploads, indexed draw calls, and
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draw-time texture-unit activation now consume tested `pp_renderer_gl`
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draw-time texture-unit activation now consume tested `pp_renderer_gl`
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dispatch contracts too. Canvas undo/redo dirty-region texture updates and
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dispatch contracts through the shared retained mesh bridge too. Canvas undo/redo dirty-region texture updates and
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readbacks also consume the backend-owned 2D texture target, RGBA pixel
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readbacks also consume the backend-owned 2D texture target, RGBA pixel
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format, and unsigned-byte component mapping; canvas stroke commit, thumbnail,
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format, and unsigned-byte component mapping; canvas stroke commit, thumbnail,
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and object-draw history paths now consume tested capability-state query
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and object-draw history paths now consume tested capability-state query
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@@ -523,9 +524,8 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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`NodeImage` drawing and remote-image texture creation also consume
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`NodeImage` drawing and remote-image texture creation also consume
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backend-owned mipmapped sampler filters, blend-state tokens, and RGBA8/RGBA
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backend-owned mipmapped sampler filters, blend-state tokens, and RGBA8/RGBA
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texture format mapping.
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texture format mapping.
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`NodeColorWheel` triangle-buffer setup and draw-state handling also consume
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`NodeColorWheel` triangle-buffer setup now shares the retained mesh bridge,
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backend-owned array-buffer, static-upload, vertex-attribute, primitive-mode,
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and its draw-state handling also consumes backend-owned blend-state tokens.
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and blend-state tokens.
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Simple UI text, text-input, border, scroll, and animation timeline draw
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Simple UI text, text-input, border, scroll, and animation timeline draw
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paths also consume backend-owned blend-state tokens.
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paths also consume backend-owned blend-state tokens.
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Canvas layer cube/equirect generation, clear, restore, and snapshot paths
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Canvas layer cube/equirect generation, clear, restore, and snapshot paths
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File diff suppressed because one or more lines are too long
@@ -1176,10 +1176,11 @@ there. `RTT` no longer spells GL enum names directly.
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Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type
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Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type
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and primitive-mode decisions used by legacy `Shape` drawing, plus Shape buffer
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and primitive-mode decisions used by legacy `Shape` drawing, plus Shape buffer
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targets, static upload usage, and vertex attribute component/normalization
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targets, static upload usage, and vertex attribute component/normalization
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tokens, also live in `pp_renderer_gl`. Legacy `Shape` mesh buffer/VAO
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tokens, also live in `pp_renderer_gl`. Retained `Shape`, `TextMesh`, and
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creation, dynamic vertex/index uploads, fill/stroke draws, and buffer/VAO
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`NodeColorWheel` mesh buffer/VAO creation, dynamic vertex/index uploads,
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deletion now execute through tested `pp_renderer_gl` dispatch contracts,
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fill/stroke/text draws, and buffer/VAO deletion now execute through tested
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leaving the retained shape utility with thin GL adapter functions. The
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`pp_renderer_gl` dispatch contracts via the shared retained
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`legacy_gl_mesh_dispatch` raw callback bridge. The
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PanoPainter cube-face to
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PanoPainter cube-face to
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OpenGL texture-target mapping used by `TextureCube` also lives in
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OpenGL texture-target mapping used by `TextureCube` also lives in
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`pp_renderer_gl`. The legacy app delegates extension, upload-format,
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`pp_renderer_gl`. The legacy app delegates extension, upload-format,
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@@ -1216,8 +1217,8 @@ formats, text mesh buffer targets, attribute component/normalization, draw
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primitive/index type, upload usage, and active texture unit selection also
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primitive/index type, upload usage, and active texture unit selection also
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delegate to `pp_renderer_gl`; text mesh buffer/VAO creation, deferred index
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delegate to `pp_renderer_gl`; text mesh buffer/VAO creation, deferred index
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and vertex uploads, indexed draw calls, and text draw texture-unit activation
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and vertex uploads, indexed draw calls, and text draw texture-unit activation
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now execute through the same tested dispatch contracts used by `Shape`, leaving
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now execute through the same tested dispatch contracts used by `Shape` through
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the retained `Font` utility with thin GL adapter functions for mesh operations.
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`legacy_gl_mesh_dispatch`.
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Canvas undo/redo dirty-region texture updates and readbacks now also execute
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Canvas undo/redo dirty-region texture updates and readbacks now also execute
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through retained `RTT` helpers backed by `pp_renderer_gl`, including 2D texture
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through retained `RTT` helpers backed by `pp_renderer_gl`, including 2D texture
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target, dirty-region offsets, RGBA pixel format, and unsigned-byte component
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target, dirty-region offsets, RGBA pixel format, and unsigned-byte component
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@@ -2322,13 +2323,10 @@ Results:
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attribute rebinding, active-uniform count/enumeration, and uniform-location
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attribute rebinding, active-uniform count/enumeration, and uniform-location
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discovery also execute through tested `pp_renderer_gl` dispatch contracts,
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discovery also execute through tested `pp_renderer_gl` dispatch contracts,
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leaving only thin GL adapter functions in the retained `Shader` utility.
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leaving only thin GL adapter functions in the retained `Shader` utility.
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Legacy `Shape` mesh buffer/VAO creation, zero-byte dynamic-buffer creation,
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Retained `Shape`, `TextMesh`, and `NodeColorWheel` mesh buffer/VAO creation,
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dynamic buffer uploads, indexed and non-indexed draws, and resource deletion
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zero-byte dynamic-buffer creation, dynamic buffer uploads, indexed and
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now execute through tested `pp_renderer_gl` dispatch contracts, leaving only
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non-indexed draws, and resource deletion now execute through tested
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thin GL adapter functions in the retained shape utility.
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`pp_renderer_gl` dispatch contracts via `legacy_gl_mesh_dispatch`.
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Legacy `Font` text mesh creation now covers the one-VAO/deferred-upload case,
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and its dynamic index/vertex uploads and indexed draw calls execute through
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the same tested dispatch contracts.
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- `pp_renderer_gl_command_plan_tests` covers the headless OpenGL command
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- `pp_renderer_gl_command_plan_tests` covers the headless OpenGL command
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planner for recorded render-pass clear masks/values, viewport/scissor state,
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planner for recorded render-pass clear masks/values, viewport/scissor state,
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blend/depth/sampler state, texture format mapping, mesh/draw primitive modes,
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blend/depth/sampler state, texture format mapping, mesh/draw primitive modes,
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@@ -2573,6 +2571,11 @@ Results:
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`legacy_gl_pixel_buffer_dispatch`; this removes another pair of raw resource
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`legacy_gl_pixel_buffer_dispatch`; this removes another pair of raw resource
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callback clusters from `src/texture.cpp` and `src/rtt.cpp` while sampler and
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callback clusters from `src/texture.cpp` and `src/rtt.cpp` while sampler and
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pixel-buffer ownership remain retained under DEBT-0036.
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pixel-buffer ownership remain retained under DEBT-0036.
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- Retained `Shape`, `TextMesh`, and `NodeColorWheel` mesh buffer/VAO creation,
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dynamic vertex/index uploads, fill/stroke/text draws, and buffer/VAO deletion
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now share `legacy_gl_mesh_dispatch`, removing duplicated raw mesh callback
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clusters from `src/shape.cpp`, `src/font.cpp`, and `src/node_colorwheel.cpp`
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while mesh resource ownership remains retained under DEBT-0036.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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brush blend modes, while preserving legacy OpenGL compositing execution under
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124
src/font.cpp
124
src/font.cpp
@@ -1,6 +1,7 @@
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#include "pch.h"
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#include "pch.h"
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#include "log.h"
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#include "log.h"
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#include "font.h"
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#include "font.h"
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#include "legacy_gl_mesh_dispatch.h"
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#include "shader.h"
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#include "shader.h"
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#include "asset.h"
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#include "asset.h"
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#include "util.h"
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#include "util.h"
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@@ -23,75 +24,6 @@ namespace {
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return static_cast<GLint>(pp::renderer::gl::texture_format_for_channel_count(1U).pixel_format);
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return static_cast<GLint>(pp::renderer::gl::texture_format_for_channel_count(1U).pixel_format);
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}
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}
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void gen_buffers_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenBuffers(static_cast<GLsizei>(count), ids);
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}
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void bind_buffer_adapter(std::uint32_t target, std::uint32_t buffer) noexcept
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{
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glBindBuffer(static_cast<GLenum>(target), static_cast<GLuint>(buffer));
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}
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void buffer_data_adapter(
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std::uint32_t target,
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std::intptr_t byte_count,
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const void* data,
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std::uint32_t usage) noexcept
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{
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glBufferData(static_cast<GLenum>(target), static_cast<GLsizeiptr>(byte_count), data, static_cast<GLenum>(usage));
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}
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void gen_vertex_arrays_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenVertexArrays(static_cast<GLsizei>(count), ids);
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}
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void bind_vertex_array_adapter(std::uint32_t vertex_array) noexcept
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{
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glBindVertexArray(static_cast<GLuint>(vertex_array));
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}
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void enable_vertex_attrib_array_adapter(std::uint32_t index) noexcept
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{
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glEnableVertexAttribArray(static_cast<GLuint>(index));
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}
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void vertex_attrib_pointer_adapter(
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std::uint32_t index,
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std::int32_t component_count,
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std::uint32_t component_type,
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std::uint8_t normalized,
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std::int32_t stride,
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const void* offset) noexcept
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{
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glVertexAttribPointer(
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static_cast<GLuint>(index),
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static_cast<GLint>(component_count),
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static_cast<GLenum>(component_type),
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static_cast<GLboolean>(normalized),
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static_cast<GLsizei>(stride),
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offset);
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}
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void draw_elements_adapter(
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std::uint32_t mode,
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std::int32_t count,
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std::uint32_t index_type,
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const void* index_offset) noexcept
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{
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glDrawElements(
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static_cast<GLenum>(mode),
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static_cast<GLsizei>(count),
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static_cast<GLenum>(index_type),
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index_offset);
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}
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void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t count) noexcept
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{
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glDrawArrays(static_cast<GLenum>(mode), static_cast<GLint>(first), static_cast<GLsizei>(count));
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}
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void activate_texture_adapter(std::uint32_t texture_unit) noexcept
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void activate_texture_adapter(std::uint32_t texture_unit) noexcept
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{
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{
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glActiveTexture(static_cast<GLenum>(texture_unit));
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glActiveTexture(static_cast<GLenum>(texture_unit));
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@@ -131,36 +63,6 @@ void activate_text_texture_unit(std::uint32_t unit_index)
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return attributes;
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return attributes;
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}
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshCreateDispatch text_mesh_create_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshCreateDispatch {
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.gen_buffers = gen_buffers_adapter,
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.bind_buffer = bind_buffer_adapter,
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.buffer_data = buffer_data_adapter,
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.gen_vertex_arrays = gen_vertex_arrays_adapter,
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.bind_vertex_array = bind_vertex_array_adapter,
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.enable_vertex_attrib_array = enable_vertex_attrib_array_adapter,
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.vertex_attrib_pointer = vertex_attrib_pointer_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlBufferUploadDispatch text_buffer_upload_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlBufferUploadDispatch {
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.bind_buffer = bind_buffer_adapter,
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.buffer_data = buffer_data_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshDrawDispatch text_mesh_draw_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshDrawDispatch {
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.bind_vertex_array = bind_vertex_array_adapter,
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.draw_elements = draw_elements_adapter,
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.draw_arrays = draw_arrays_adapter,
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};
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}
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}
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}
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std::map<std::string, Font> FontManager::m_fonts;
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std::map<std::string, Font> FontManager::m_fonts;
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@@ -312,7 +214,7 @@ bool TextMesh::create()
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{
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{
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App::I->render_task([this]
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App::I->render_task([this]
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{
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{
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const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
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const auto mesh = pp::legacy::gl_mesh::create_mesh_objects(
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pp::renderer::gl::OpenGlMeshUpload {
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pp::renderer::gl::OpenGlMeshUpload {
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.vertex_data = nullptr,
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.vertex_data = nullptr,
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.vertex_byte_count = 0,
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.vertex_byte_count = 0,
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@@ -322,11 +224,11 @@ bool TextMesh::create()
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.vertex_array_count = 1U,
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.vertex_array_count = 1U,
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.attributes = text_mesh_vertex_attributes(),
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.attributes = text_mesh_vertex_attributes(),
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},
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},
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text_mesh_create_dispatch());
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"TextMesh::create");
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if (mesh.ok()) {
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if (mesh.vertex_buffer != 0U) {
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font_buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
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font_buffers[0] = static_cast<GLuint>(mesh.vertex_buffer);
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font_buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
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font_buffers[1] = static_cast<GLuint>(mesh.index_buffer);
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font_array = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
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font_array = static_cast<GLuint>(mesh.vertex_arrays[0]);
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}
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}
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});
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});
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return true;
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return true;
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@@ -415,7 +317,7 @@ void TextMesh::update(const std::string& text, const std::string& font, int size
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font_array_count = (int)idx.size();
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font_array_count = (int)idx.size();
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App::I->render_task([&]
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App::I->render_task([&]
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{
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{
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(void)pp::renderer::gl::upload_opengl_buffer_data(
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(void)pp::legacy::gl_mesh::upload_buffer_data(
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pp::renderer::gl::OpenGlBufferUpload {
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pp::renderer::gl::OpenGlBufferUpload {
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.target = pp::renderer::gl::element_array_buffer_target(),
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.target = pp::renderer::gl::element_array_buffer_target(),
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.buffer_id = font_buffers[1],
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.buffer_id = font_buffers[1],
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@@ -423,8 +325,8 @@ void TextMesh::update(const std::string& text, const std::string& font, int size
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.byte_count = static_cast<std::intptr_t>(idx.size() * sizeof(GLushort)),
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.byte_count = static_cast<std::intptr_t>(idx.size() * sizeof(GLushort)),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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},
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},
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text_buffer_upload_dispatch());
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"TextMesh::update indices");
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(void)pp::renderer::gl::upload_opengl_buffer_data(
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(void)pp::legacy::gl_mesh::upload_buffer_data(
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pp::renderer::gl::OpenGlBufferUpload {
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pp::renderer::gl::OpenGlBufferUpload {
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.target = pp::renderer::gl::array_buffer_target(),
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.target = pp::renderer::gl::array_buffer_target(),
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.buffer_id = font_buffers[0],
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.buffer_id = font_buffers[0],
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@@ -432,7 +334,7 @@ void TextMesh::update(const std::string& text, const std::string& font, int size
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.byte_count = static_cast<std::intptr_t>(v.size() * sizeof(glm::vec4)),
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.byte_count = static_cast<std::intptr_t>(v.size() * sizeof(glm::vec4)),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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},
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},
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text_buffer_upload_dispatch());
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"TextMesh::update vertices");
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});
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});
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}
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}
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}
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}
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@@ -446,7 +348,7 @@ void TextMesh::draw()
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f.font_tex.bind();
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f.font_tex.bind();
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FontManager::m_sampler.bind(0);
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FontManager::m_sampler.bind(0);
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(void)pp::renderer::gl::draw_opengl_mesh(
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(void)pp::legacy::gl_mesh::draw_mesh(
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pp::renderer::gl::OpenGlMeshDraw {
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pp::renderer::gl::OpenGlMeshDraw {
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.vertex_array = font_array,
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.vertex_array = font_array,
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.mode = pp::renderer::gl::primitive_mode_for_fill_count(3U),
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.mode = pp::renderer::gl::primitive_mode_for_fill_count(3U),
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@@ -455,7 +357,7 @@ void TextMesh::draw()
|
|||||||
.index_type = pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)),
|
.index_type = pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)),
|
||||||
.index_offset = nullptr,
|
.index_offset = nullptr,
|
||||||
},
|
},
|
||||||
text_mesh_draw_dispatch());
|
"TextMesh::draw");
|
||||||
|
|
||||||
f.font_tex.unbind();
|
f.font_tex.unbind();
|
||||||
FontManager::m_sampler.unbind();
|
FontManager::m_sampler.unbind();
|
||||||
|
|||||||
182
src/legacy_gl_mesh_dispatch.h
Normal file
182
src/legacy_gl_mesh_dispatch.h
Normal file
@@ -0,0 +1,182 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
#include "log.h"
|
||||||
|
#include "renderer_gl/opengl_capabilities.h"
|
||||||
|
|
||||||
|
namespace pp::legacy::gl_mesh {
|
||||||
|
|
||||||
|
inline void gen_opengl_buffers(std::uint32_t count, std::uint32_t* ids) noexcept
|
||||||
|
{
|
||||||
|
glGenBuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void delete_opengl_buffers(std::uint32_t count, const std::uint32_t* ids) noexcept
|
||||||
|
{
|
||||||
|
glDeleteBuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bind_opengl_buffer(std::uint32_t target, std::uint32_t buffer) noexcept
|
||||||
|
{
|
||||||
|
glBindBuffer(static_cast<GLenum>(target), static_cast<GLuint>(buffer));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void set_opengl_buffer_data(
|
||||||
|
std::uint32_t target,
|
||||||
|
std::intptr_t byte_count,
|
||||||
|
const void* data,
|
||||||
|
std::uint32_t usage) noexcept
|
||||||
|
{
|
||||||
|
glBufferData(
|
||||||
|
static_cast<GLenum>(target),
|
||||||
|
static_cast<GLsizeiptr>(byte_count),
|
||||||
|
data,
|
||||||
|
static_cast<GLenum>(usage));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void gen_opengl_vertex_arrays(std::uint32_t count, std::uint32_t* ids) noexcept
|
||||||
|
{
|
||||||
|
glGenVertexArrays(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void delete_opengl_vertex_arrays(std::uint32_t count, const std::uint32_t* ids) noexcept
|
||||||
|
{
|
||||||
|
glDeleteVertexArrays(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bind_opengl_vertex_array(std::uint32_t vertex_array) noexcept
|
||||||
|
{
|
||||||
|
glBindVertexArray(static_cast<GLuint>(vertex_array));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void enable_opengl_vertex_attrib_array(std::uint32_t index) noexcept
|
||||||
|
{
|
||||||
|
glEnableVertexAttribArray(static_cast<GLuint>(index));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void set_opengl_vertex_attrib_pointer(
|
||||||
|
std::uint32_t index,
|
||||||
|
std::int32_t component_count,
|
||||||
|
std::uint32_t component_type,
|
||||||
|
std::uint8_t normalized,
|
||||||
|
std::int32_t stride,
|
||||||
|
const void* offset) noexcept
|
||||||
|
{
|
||||||
|
glVertexAttribPointer(
|
||||||
|
static_cast<GLuint>(index),
|
||||||
|
static_cast<GLint>(component_count),
|
||||||
|
static_cast<GLenum>(component_type),
|
||||||
|
static_cast<GLboolean>(normalized),
|
||||||
|
static_cast<GLsizei>(stride),
|
||||||
|
offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void draw_opengl_elements(
|
||||||
|
std::uint32_t mode,
|
||||||
|
std::int32_t count,
|
||||||
|
std::uint32_t index_type,
|
||||||
|
const void* index_offset) noexcept
|
||||||
|
{
|
||||||
|
glDrawElements(
|
||||||
|
static_cast<GLenum>(mode),
|
||||||
|
static_cast<GLsizei>(count),
|
||||||
|
static_cast<GLenum>(index_type),
|
||||||
|
index_offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void draw_opengl_arrays(std::uint32_t mode, std::int32_t first, std::int32_t count) noexcept
|
||||||
|
{
|
||||||
|
glDrawArrays(static_cast<GLenum>(mode), static_cast<GLint>(first), static_cast<GLsizei>(count));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline pp::renderer::gl::OpenGlMeshCreateDispatch mesh_create_dispatch() noexcept
|
||||||
|
{
|
||||||
|
return pp::renderer::gl::OpenGlMeshCreateDispatch {
|
||||||
|
.gen_buffers = gen_opengl_buffers,
|
||||||
|
.bind_buffer = bind_opengl_buffer,
|
||||||
|
.buffer_data = set_opengl_buffer_data,
|
||||||
|
.gen_vertex_arrays = gen_opengl_vertex_arrays,
|
||||||
|
.bind_vertex_array = bind_opengl_vertex_array,
|
||||||
|
.enable_vertex_attrib_array = enable_opengl_vertex_attrib_array,
|
||||||
|
.vertex_attrib_pointer = set_opengl_vertex_attrib_pointer,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
inline pp::renderer::gl::OpenGlBufferUploadDispatch buffer_upload_dispatch() noexcept
|
||||||
|
{
|
||||||
|
return pp::renderer::gl::OpenGlBufferUploadDispatch {
|
||||||
|
.bind_buffer = bind_opengl_buffer,
|
||||||
|
.buffer_data = set_opengl_buffer_data,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
inline pp::renderer::gl::OpenGlMeshDrawDispatch mesh_draw_dispatch() noexcept
|
||||||
|
{
|
||||||
|
return pp::renderer::gl::OpenGlMeshDrawDispatch {
|
||||||
|
.bind_vertex_array = bind_opengl_vertex_array,
|
||||||
|
.draw_elements = draw_opengl_elements,
|
||||||
|
.draw_arrays = draw_opengl_arrays,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
inline pp::renderer::gl::OpenGlMeshDeleteDispatch mesh_delete_dispatch() noexcept
|
||||||
|
{
|
||||||
|
return pp::renderer::gl::OpenGlMeshDeleteDispatch {
|
||||||
|
.delete_buffers = delete_opengl_buffers,
|
||||||
|
.delete_vertex_arrays = delete_opengl_vertex_arrays,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
inline pp::renderer::gl::OpenGlMeshObjects create_mesh_objects(
|
||||||
|
pp::renderer::gl::OpenGlMeshUpload upload,
|
||||||
|
const char* context)
|
||||||
|
{
|
||||||
|
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(upload, mesh_create_dispatch());
|
||||||
|
if (!mesh.ok()) {
|
||||||
|
LOG("%s failed because: %s", context, mesh.status().message);
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
return mesh.value();
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool upload_buffer_data(pp::renderer::gl::OpenGlBufferUpload upload, const char* context)
|
||||||
|
{
|
||||||
|
const auto status = pp::renderer::gl::upload_opengl_buffer_data(upload, buffer_upload_dispatch());
|
||||||
|
if (!status.ok()) {
|
||||||
|
LOG("%s failed because: %s", context, status.message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool draw_mesh(pp::renderer::gl::OpenGlMeshDraw draw, const char* context)
|
||||||
|
{
|
||||||
|
const auto status = pp::renderer::gl::draw_opengl_mesh(draw, mesh_draw_dispatch());
|
||||||
|
if (!status.ok()) {
|
||||||
|
LOG("%s failed because: %s", context, status.message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool delete_mesh_objects(
|
||||||
|
std::array<std::uint32_t, 2> buffers,
|
||||||
|
std::array<std::uint32_t, 2> vertex_arrays,
|
||||||
|
const char* context)
|
||||||
|
{
|
||||||
|
const auto status = pp::renderer::gl::delete_opengl_mesh_objects(
|
||||||
|
pp::renderer::gl::OpenGlMeshDelete {
|
||||||
|
.buffers = buffers,
|
||||||
|
.vertex_arrays = vertex_arrays,
|
||||||
|
},
|
||||||
|
mesh_delete_dispatch());
|
||||||
|
if (!status.ok()) {
|
||||||
|
LOG("%s failed because: %s", context, status.message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace pp::legacy::gl_mesh
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "pch.h"
|
#include "pch.h"
|
||||||
|
#include "legacy_gl_mesh_dispatch.h"
|
||||||
#include "legacy_ui_gl_dispatch.h"
|
#include "legacy_ui_gl_dispatch.h"
|
||||||
#include "node_colorwheel.h"
|
#include "node_colorwheel.h"
|
||||||
#include "renderer_gl/opengl_capabilities.h"
|
#include "renderer_gl/opengl_capabilities.h"
|
||||||
@@ -6,6 +7,10 @@
|
|||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "app.h"
|
#include "app.h"
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
Node* NodeColorWheel::clone_instantiate() const
|
Node* NodeColorWheel::clone_instantiate() const
|
||||||
{
|
{
|
||||||
return new NodeColorWheel;
|
return new NodeColorWheel;
|
||||||
@@ -47,45 +52,47 @@ void NodeColorWheel::loaded()
|
|||||||
|
|
||||||
App::I->render_task([&]
|
App::I->render_task([&]
|
||||||
{
|
{
|
||||||
const auto buffer_target = pp::renderer::gl::array_buffer_target();
|
|
||||||
const auto upload_usage = pp::renderer::gl::static_draw_buffer_usage();
|
|
||||||
const auto attribute_type = pp::renderer::gl::vertex_attribute_float_component_type();
|
const auto attribute_type = pp::renderer::gl::vertex_attribute_float_component_type();
|
||||||
const auto attribute_normalized =
|
const auto attribute_normalized =
|
||||||
static_cast<GLboolean>(pp::renderer::gl::vertex_attribute_not_normalized());
|
static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized());
|
||||||
|
const std::array<pp::renderer::gl::OpenGlVertexAttribute, 3> attributes {
|
||||||
|
pp::renderer::gl::OpenGlVertexAttribute {
|
||||||
|
.index = 0U,
|
||||||
|
.component_count = 4,
|
||||||
|
.component_type = attribute_type,
|
||||||
|
.normalized = attribute_normalized,
|
||||||
|
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
|
||||||
|
.offset = 0U,
|
||||||
|
},
|
||||||
|
pp::renderer::gl::OpenGlVertexAttribute {
|
||||||
|
.index = 1U,
|
||||||
|
.component_count = 2,
|
||||||
|
.component_type = attribute_type,
|
||||||
|
.normalized = attribute_normalized,
|
||||||
|
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
|
||||||
|
.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, uvs)),
|
||||||
|
},
|
||||||
|
pp::renderer::gl::OpenGlVertexAttribute {
|
||||||
|
.index = 2U,
|
||||||
|
.component_count = 4,
|
||||||
|
.component_type = attribute_type,
|
||||||
|
.normalized = attribute_normalized,
|
||||||
|
.stride = static_cast<std::int32_t>(sizeof(vertex_t)),
|
||||||
|
.offset = static_cast<std::uintptr_t>(offsetof(vertex_t, col)),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
glGenBuffers(1, &buffers);
|
const auto mesh = pp::legacy::gl_mesh::create_mesh_objects(
|
||||||
glBindBuffer(buffer_target, buffers);
|
pp::renderer::gl::OpenGlMeshUpload {
|
||||||
glBufferData(buffer_target, vertices.size() * sizeof(vertex_t), vertices.data(), upload_usage);
|
.vertex_data = vertices.data(),
|
||||||
glBindBuffer(buffer_target, 0);
|
.vertex_byte_count = static_cast<std::intptr_t>(vertices.size() * sizeof(vertex_t)),
|
||||||
|
.indexed = false,
|
||||||
glGenVertexArrays(1, &arrays);
|
.vertex_array_count = 1U,
|
||||||
glBindVertexArray(arrays);
|
.attributes = attributes,
|
||||||
glEnableVertexAttribArray(0);
|
},
|
||||||
glEnableVertexAttribArray(1);
|
"NodeColorWheel::loaded");
|
||||||
glEnableVertexAttribArray(2);
|
buffers = static_cast<GLuint>(mesh.vertex_buffer);
|
||||||
glBindBuffer(buffer_target, buffers);
|
arrays = static_cast<GLuint>(mesh.vertex_arrays[0]);
|
||||||
glVertexAttribPointer(
|
|
||||||
0,
|
|
||||||
4,
|
|
||||||
attribute_type,
|
|
||||||
attribute_normalized,
|
|
||||||
sizeof(vertex_t),
|
|
||||||
(GLvoid*)0);
|
|
||||||
glVertexAttribPointer(
|
|
||||||
1,
|
|
||||||
2,
|
|
||||||
attribute_type,
|
|
||||||
attribute_normalized,
|
|
||||||
sizeof(vertex_t),
|
|
||||||
(GLvoid*)offsetof(vertex_t, uvs));
|
|
||||||
glVertexAttribPointer(
|
|
||||||
2,
|
|
||||||
4,
|
|
||||||
attribute_type,
|
|
||||||
attribute_normalized,
|
|
||||||
sizeof(vertex_t),
|
|
||||||
(GLvoid*)offsetof(vertex_t, col));
|
|
||||||
glBindVertexArray(0);
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -97,13 +104,6 @@ void NodeColorWheel::draw()
|
|||||||
ShaderManager::u_int(kShaderUniform::Direction, 0); // set horizontal
|
ShaderManager::u_int(kShaderUniform::Direction, 0); // set horizontal
|
||||||
m_circle.draw_fill();
|
m_circle.draw_fill();
|
||||||
|
|
||||||
// ShaderManager::use(kShader::ColorTri);
|
|
||||||
// ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
|
|
||||||
// ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(m_hsv, 0.f));
|
|
||||||
// glBindVertexArray(arrays);
|
|
||||||
// glDrawArrays(pp::renderer::gl::primitive_mode_for_fill_count(3U), 0, 3);
|
|
||||||
// glBindVertexArray(0);
|
|
||||||
|
|
||||||
ShaderManager::use(kShader::Color);
|
ShaderManager::use(kShader::Color);
|
||||||
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(-360.f * m_hsv.x)) * glm::translate(glm::vec3(.45f,0.f,0.f)));
|
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(-360.f * m_hsv.x)) * glm::translate(glm::vec3(.45f,0.f,0.f)));
|
||||||
ShaderManager::u_vec4(kShaderUniform::Col, {convert_hsv2rgb({glm::fract(m_hsv.x + 0.5f), 1.f, 1.f}), 1.f});
|
ShaderManager::u_vec4(kShaderUniform::Col, {convert_hsv2rgb({glm::fract(m_hsv.x + 0.5f), 1.f, 1.f}), 1.f});
|
||||||
|
|||||||
177
src/shape.cpp
177
src/shape.cpp
@@ -1,5 +1,6 @@
|
|||||||
#include "pch.h"
|
#include "pch.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
|
#include "legacy_gl_mesh_dispatch.h"
|
||||||
#include "shape.h"
|
#include "shape.h"
|
||||||
#include "app.h"
|
#include "app.h"
|
||||||
#include "renderer_gl/opengl_capabilities.h"
|
#include "renderer_gl/opengl_capabilities.h"
|
||||||
@@ -10,85 +11,6 @@
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
void gen_buffers_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
|
|
||||||
{
|
|
||||||
glGenBuffers(static_cast<GLsizei>(count), ids);
|
|
||||||
}
|
|
||||||
|
|
||||||
void delete_buffers_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
|
|
||||||
{
|
|
||||||
glDeleteBuffers(static_cast<GLsizei>(count), ids);
|
|
||||||
}
|
|
||||||
|
|
||||||
void bind_buffer_adapter(std::uint32_t target, std::uint32_t buffer) noexcept
|
|
||||||
{
|
|
||||||
glBindBuffer(static_cast<GLenum>(target), static_cast<GLuint>(buffer));
|
|
||||||
}
|
|
||||||
|
|
||||||
void buffer_data_adapter(
|
|
||||||
std::uint32_t target,
|
|
||||||
std::intptr_t byte_count,
|
|
||||||
const void* data,
|
|
||||||
std::uint32_t usage) noexcept
|
|
||||||
{
|
|
||||||
glBufferData(static_cast<GLenum>(target), static_cast<GLsizeiptr>(byte_count), data, static_cast<GLenum>(usage));
|
|
||||||
}
|
|
||||||
|
|
||||||
void gen_vertex_arrays_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
|
|
||||||
{
|
|
||||||
glGenVertexArrays(static_cast<GLsizei>(count), ids);
|
|
||||||
}
|
|
||||||
|
|
||||||
void delete_vertex_arrays_adapter(std::uint32_t count, const std::uint32_t* ids) noexcept
|
|
||||||
{
|
|
||||||
glDeleteVertexArrays(static_cast<GLsizei>(count), ids);
|
|
||||||
}
|
|
||||||
|
|
||||||
void bind_vertex_array_adapter(std::uint32_t vertex_array) noexcept
|
|
||||||
{
|
|
||||||
glBindVertexArray(static_cast<GLuint>(vertex_array));
|
|
||||||
}
|
|
||||||
|
|
||||||
void enable_vertex_attrib_array_adapter(std::uint32_t index) noexcept
|
|
||||||
{
|
|
||||||
glEnableVertexAttribArray(static_cast<GLuint>(index));
|
|
||||||
}
|
|
||||||
|
|
||||||
void vertex_attrib_pointer_adapter(
|
|
||||||
std::uint32_t index,
|
|
||||||
std::int32_t component_count,
|
|
||||||
std::uint32_t component_type,
|
|
||||||
std::uint8_t normalized,
|
|
||||||
std::int32_t stride,
|
|
||||||
const void* offset) noexcept
|
|
||||||
{
|
|
||||||
glVertexAttribPointer(
|
|
||||||
static_cast<GLuint>(index),
|
|
||||||
static_cast<GLint>(component_count),
|
|
||||||
static_cast<GLenum>(component_type),
|
|
||||||
static_cast<GLboolean>(normalized),
|
|
||||||
static_cast<GLsizei>(stride),
|
|
||||||
offset);
|
|
||||||
}
|
|
||||||
|
|
||||||
void draw_elements_adapter(
|
|
||||||
std::uint32_t mode,
|
|
||||||
std::int32_t count,
|
|
||||||
std::uint32_t index_type,
|
|
||||||
const void* index_offset) noexcept
|
|
||||||
{
|
|
||||||
glDrawElements(
|
|
||||||
static_cast<GLenum>(mode),
|
|
||||||
static_cast<GLsizei>(count),
|
|
||||||
static_cast<GLenum>(index_type),
|
|
||||||
index_offset);
|
|
||||||
}
|
|
||||||
|
|
||||||
void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t count) noexcept
|
|
||||||
{
|
|
||||||
glDrawArrays(static_cast<GLenum>(mode), static_cast<GLint>(first), static_cast<GLsizei>(count));
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]] std::span<const pp::renderer::gl::OpenGlVertexAttribute> shape_vertex_attributes() noexcept
|
[[nodiscard]] std::span<const pp::renderer::gl::OpenGlVertexAttribute> shape_vertex_attributes() noexcept
|
||||||
{
|
{
|
||||||
static const std::array<pp::renderer::gl::OpenGlVertexAttribute, 4> attributes {
|
static const std::array<pp::renderer::gl::OpenGlVertexAttribute, 4> attributes {
|
||||||
@@ -128,44 +50,6 @@ void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t co
|
|||||||
return attributes;
|
return attributes;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] pp::renderer::gl::OpenGlMeshCreateDispatch mesh_create_dispatch() noexcept
|
|
||||||
{
|
|
||||||
return pp::renderer::gl::OpenGlMeshCreateDispatch {
|
|
||||||
.gen_buffers = gen_buffers_adapter,
|
|
||||||
.bind_buffer = bind_buffer_adapter,
|
|
||||||
.buffer_data = buffer_data_adapter,
|
|
||||||
.gen_vertex_arrays = gen_vertex_arrays_adapter,
|
|
||||||
.bind_vertex_array = bind_vertex_array_adapter,
|
|
||||||
.enable_vertex_attrib_array = enable_vertex_attrib_array_adapter,
|
|
||||||
.vertex_attrib_pointer = vertex_attrib_pointer_adapter,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]] pp::renderer::gl::OpenGlBufferUploadDispatch buffer_upload_dispatch() noexcept
|
|
||||||
{
|
|
||||||
return pp::renderer::gl::OpenGlBufferUploadDispatch {
|
|
||||||
.bind_buffer = bind_buffer_adapter,
|
|
||||||
.buffer_data = buffer_data_adapter,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]] pp::renderer::gl::OpenGlMeshDrawDispatch mesh_draw_dispatch() noexcept
|
|
||||||
{
|
|
||||||
return pp::renderer::gl::OpenGlMeshDrawDispatch {
|
|
||||||
.bind_vertex_array = bind_vertex_array_adapter,
|
|
||||||
.draw_elements = draw_elements_adapter,
|
|
||||||
.draw_arrays = draw_arrays_adapter,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]] pp::renderer::gl::OpenGlMeshDeleteDispatch mesh_delete_dispatch() noexcept
|
|
||||||
{
|
|
||||||
return pp::renderer::gl::OpenGlMeshDeleteDispatch {
|
|
||||||
.delete_buffers = delete_buffers_adapter,
|
|
||||||
.delete_vertex_arrays = delete_vertex_arrays_adapter,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Shape::create_buffers(GLushort * idx, GLvoid * vertices, int isize, int vsize)
|
bool Shape::create_buffers(GLushort * idx, GLvoid * vertices, int isize, int vsize)
|
||||||
@@ -191,7 +75,7 @@ bool Shape::create_buffers_imp(GLvoid* idx, GLvoid* vertices, int isize, int vsi
|
|||||||
{
|
{
|
||||||
destroy();
|
destroy();
|
||||||
|
|
||||||
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
|
const auto mesh = pp::legacy::gl_mesh::create_mesh_objects(
|
||||||
pp::renderer::gl::OpenGlMeshUpload {
|
pp::renderer::gl::OpenGlMeshUpload {
|
||||||
.vertex_data = vertices,
|
.vertex_data = vertices,
|
||||||
.vertex_byte_count = vsize,
|
.vertex_byte_count = vsize,
|
||||||
@@ -200,15 +84,15 @@ bool Shape::create_buffers_imp(GLvoid* idx, GLvoid* vertices, int isize, int vsi
|
|||||||
.indexed = true,
|
.indexed = true,
|
||||||
.attributes = shape_vertex_attributes(),
|
.attributes = shape_vertex_attributes(),
|
||||||
},
|
},
|
||||||
mesh_create_dispatch());
|
"Shape::create_buffers indexed");
|
||||||
if (!mesh.ok()) {
|
if (mesh.vertex_buffer == 0U) {
|
||||||
ret = false;
|
ret = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
|
buffers[0] = static_cast<GLuint>(mesh.vertex_buffer);
|
||||||
buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
|
buffers[1] = static_cast<GLuint>(mesh.index_buffer);
|
||||||
arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
|
arrays[0] = static_cast<GLuint>(mesh.vertex_arrays[0]);
|
||||||
arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
|
arrays[1] = static_cast<GLuint>(mesh.vertex_arrays[1]);
|
||||||
});
|
});
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
@@ -221,22 +105,22 @@ bool Shape::create_buffers(GLvoid* vertices, int vsize)
|
|||||||
{
|
{
|
||||||
destroy();
|
destroy();
|
||||||
|
|
||||||
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
|
const auto mesh = pp::legacy::gl_mesh::create_mesh_objects(
|
||||||
pp::renderer::gl::OpenGlMeshUpload {
|
pp::renderer::gl::OpenGlMeshUpload {
|
||||||
.vertex_data = vertices,
|
.vertex_data = vertices,
|
||||||
.vertex_byte_count = vsize,
|
.vertex_byte_count = vsize,
|
||||||
.indexed = false,
|
.indexed = false,
|
||||||
.attributes = shape_vertex_attributes(),
|
.attributes = shape_vertex_attributes(),
|
||||||
},
|
},
|
||||||
mesh_create_dispatch());
|
"Shape::create_buffers");
|
||||||
if (!mesh.ok()) {
|
if (mesh.vertex_buffer == 0U) {
|
||||||
ret = false;
|
ret = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
|
buffers[0] = static_cast<GLuint>(mesh.vertex_buffer);
|
||||||
buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
|
buffers[1] = static_cast<GLuint>(mesh.index_buffer);
|
||||||
arrays[0] = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
|
arrays[0] = static_cast<GLuint>(mesh.vertex_arrays[0]);
|
||||||
arrays[1] = static_cast<GLuint>(mesh.value().vertex_arrays[1]);
|
arrays[1] = static_cast<GLuint>(mesh.vertex_arrays[1]);
|
||||||
});
|
});
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
@@ -247,7 +131,7 @@ void Shape::draw_fill() const
|
|||||||
const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_fill_count(count[0]));
|
const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_fill_count(count[0]));
|
||||||
App::I->render_task([=]
|
App::I->render_task([=]
|
||||||
{
|
{
|
||||||
(void)pp::renderer::gl::draw_opengl_mesh(
|
(void)pp::legacy::gl_mesh::draw_mesh(
|
||||||
pp::renderer::gl::OpenGlMeshDraw {
|
pp::renderer::gl::OpenGlMeshDraw {
|
||||||
.vertex_array = arrays[0],
|
.vertex_array = arrays[0],
|
||||||
.mode = type,
|
.mode = type,
|
||||||
@@ -256,7 +140,7 @@ void Shape::draw_fill() const
|
|||||||
.index_type = index_type,
|
.index_type = index_type,
|
||||||
.index_offset = ioff[0],
|
.index_offset = ioff[0],
|
||||||
},
|
},
|
||||||
mesh_draw_dispatch());
|
"Shape::draw_fill");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
void Shape::draw_stroke() const
|
void Shape::draw_stroke() const
|
||||||
@@ -266,7 +150,7 @@ void Shape::draw_stroke() const
|
|||||||
const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_stroke_count(count[1]));
|
const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_stroke_count(count[1]));
|
||||||
App::I->render_task([=]
|
App::I->render_task([=]
|
||||||
{
|
{
|
||||||
(void)pp::renderer::gl::draw_opengl_mesh(
|
(void)pp::legacy::gl_mesh::draw_mesh(
|
||||||
pp::renderer::gl::OpenGlMeshDraw {
|
pp::renderer::gl::OpenGlMeshDraw {
|
||||||
.vertex_array = arrays[1],
|
.vertex_array = arrays[1],
|
||||||
.mode = type,
|
.mode = type,
|
||||||
@@ -275,7 +159,7 @@ void Shape::draw_stroke() const
|
|||||||
.index_type = index_type,
|
.index_type = index_type,
|
||||||
.index_offset = ioff[1],
|
.index_offset = ioff[1],
|
||||||
},
|
},
|
||||||
mesh_draw_dispatch());
|
"Shape::draw_stroke");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -283,12 +167,7 @@ void Shape::destroy()
|
|||||||
{
|
{
|
||||||
if (App::I) App::I->render_task_async([b1=buffers[0],b2=buffers[1],a1=arrays[0],a2=arrays[1]]
|
if (App::I) App::I->render_task_async([b1=buffers[0],b2=buffers[1],a1=arrays[0],a2=arrays[1]]
|
||||||
{
|
{
|
||||||
(void)pp::renderer::gl::delete_opengl_mesh_objects(
|
(void)pp::legacy::gl_mesh::delete_mesh_objects({ b1, b2 }, { a1, a2 }, "Shape::destroy");
|
||||||
pp::renderer::gl::OpenGlMeshDelete {
|
|
||||||
.buffers = { b1, b2 },
|
|
||||||
.vertex_arrays = { a1, a2 },
|
|
||||||
},
|
|
||||||
mesh_delete_dispatch());
|
|
||||||
});
|
});
|
||||||
buffers[0] = buffers[1] = 0;
|
buffers[0] = buffers[1] = 0;
|
||||||
arrays[0] = arrays[1] = 0;
|
arrays[0] = arrays[1] = 0;
|
||||||
@@ -574,7 +453,7 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
|
|||||||
|
|
||||||
App::I->render_task([this]
|
App::I->render_task([this]
|
||||||
{
|
{
|
||||||
(void)pp::renderer::gl::upload_opengl_buffer_data(
|
(void)pp::legacy::gl_mesh::upload_buffer_data(
|
||||||
pp::renderer::gl::OpenGlBufferUpload {
|
pp::renderer::gl::OpenGlBufferUpload {
|
||||||
.target = pp::renderer::gl::array_buffer_target(),
|
.target = pp::renderer::gl::array_buffer_target(),
|
||||||
.buffer_id = buffers[0],
|
.buffer_id = buffers[0],
|
||||||
@@ -582,7 +461,7 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
|
|||||||
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
|
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
|
||||||
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
||||||
},
|
},
|
||||||
buffer_upload_dispatch());
|
"Plane::update_vertices vertices");
|
||||||
static GLushort idx[6 + 8]{
|
static GLushort idx[6 + 8]{
|
||||||
0, 1, 2,
|
0, 1, 2,
|
||||||
0, 2, 3,
|
0, 2, 3,
|
||||||
@@ -591,7 +470,7 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
|
|||||||
2, 3,
|
2, 3,
|
||||||
3, 0,
|
3, 0,
|
||||||
};
|
};
|
||||||
(void)pp::renderer::gl::upload_opengl_buffer_data(
|
(void)pp::legacy::gl_mesh::upload_buffer_data(
|
||||||
pp::renderer::gl::OpenGlBufferUpload {
|
pp::renderer::gl::OpenGlBufferUpload {
|
||||||
.target = pp::renderer::gl::element_array_buffer_target(),
|
.target = pp::renderer::gl::element_array_buffer_target(),
|
||||||
.buffer_id = buffers[1],
|
.buffer_id = buffers[1],
|
||||||
@@ -599,7 +478,7 @@ void Plane::update_vertices(const glm::vec4* data, const glm::vec2* uvs, const g
|
|||||||
.byte_count = static_cast<std::intptr_t>(sizeof(idx)),
|
.byte_count = static_cast<std::intptr_t>(sizeof(idx)),
|
||||||
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
||||||
},
|
},
|
||||||
buffer_upload_dispatch());
|
"Plane::update_vertices indices");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
void Circle::create_impl(float radius, int div, GLushort* idx, vertex_t* vertices)
|
void Circle::create_impl(float radius, int div, GLushort* idx, vertex_t* vertices)
|
||||||
@@ -858,7 +737,7 @@ void LineSegment::update_vertices(const glm::vec4 data[2])
|
|||||||
static vertex_t vertices[2];
|
static vertex_t vertices[2];
|
||||||
vertices[0] = { data[0], { 0, 0 } }; // A
|
vertices[0] = { data[0], { 0, 0 } }; // A
|
||||||
vertices[1] = { data[1], { 0, 1 } }; // B
|
vertices[1] = { data[1], { 0, 1 } }; // B
|
||||||
(void)pp::renderer::gl::upload_opengl_buffer_data(
|
(void)pp::legacy::gl_mesh::upload_buffer_data(
|
||||||
pp::renderer::gl::OpenGlBufferUpload {
|
pp::renderer::gl::OpenGlBufferUpload {
|
||||||
.target = pp::renderer::gl::array_buffer_target(),
|
.target = pp::renderer::gl::array_buffer_target(),
|
||||||
.buffer_id = buffers[0],
|
.buffer_id = buffers[0],
|
||||||
@@ -866,7 +745,7 @@ void LineSegment::update_vertices(const glm::vec4 data[2])
|
|||||||
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
|
.byte_count = static_cast<std::intptr_t>(sizeof(vertices)),
|
||||||
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
||||||
},
|
},
|
||||||
buffer_upload_dispatch());
|
"LineSegment::update_vertices");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
|
void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
|
||||||
@@ -875,7 +754,7 @@ void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
|
|||||||
{
|
{
|
||||||
count[0] = vcount;
|
count[0] = vcount;
|
||||||
count[1] = vcount;
|
count[1] = vcount;
|
||||||
(void)pp::renderer::gl::upload_opengl_buffer_data(
|
(void)pp::legacy::gl_mesh::upload_buffer_data(
|
||||||
pp::renderer::gl::OpenGlBufferUpload {
|
pp::renderer::gl::OpenGlBufferUpload {
|
||||||
.target = pp::renderer::gl::array_buffer_target(),
|
.target = pp::renderer::gl::array_buffer_target(),
|
||||||
.buffer_id = buffers[0],
|
.buffer_id = buffers[0],
|
||||||
@@ -883,6 +762,6 @@ void DynamicShape::update_vertices(vertex_t* vertices, int vcount)
|
|||||||
.byte_count = static_cast<std::intptr_t>(sizeof(vertex_t) * vcount),
|
.byte_count = static_cast<std::intptr_t>(sizeof(vertex_t) * vcount),
|
||||||
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
.usage = pp::renderer::gl::static_draw_buffer_usage(),
|
||||||
},
|
},
|
||||||
buffer_upload_dispatch());
|
"DynamicShape::update_vertices");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user