make brushes square when imported from ABR
This commit is contained in:
@@ -207,7 +207,7 @@ void App::initShaders()
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform sampler2D tex_stroke;\n"
|
||||
"uniform sampler2D tex_mask;\n"
|
||||
"uniform sampler2D tex_stencil;\n"
|
||||
//"uniform sampler2D tex_stencil;\n"
|
||||
"uniform mediump float alpha;\n"
|
||||
"uniform mediump float stroke_alpha;\n"
|
||||
"uniform mediump int blend_mode;\n"
|
||||
|
||||
Reference in New Issue
Block a user