Add renderer backend feature reporting
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@@ -43,6 +43,7 @@ using pp::renderer::RecordingRenderDevice;
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using pp::renderer::RecordingRenderTarget;
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using pp::renderer::RecordingShaderProgram;
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using pp::renderer::RecordingTexture2D;
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using pp::renderer::RenderDeviceFeatures;
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using pp::renderer::RenderPassDesc;
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using pp::renderer::SamplerAddressMode;
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using pp::renderer::sampler_address_mode_name;
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@@ -596,6 +597,19 @@ public:
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return "fake";
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}
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[[nodiscard]] RenderDeviceFeatures features() const noexcept override
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{
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return RenderDeviceFeatures {
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.framebuffer_fetch = true,
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.explicit_texture_transitions = true,
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.texture_copy = true,
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.render_target_blit = true,
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.frame_capture = true,
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.float16_render_targets = true,
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.float32_render_targets = true,
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};
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}
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[[nodiscard]] pp::foundation::Result<std::unique_ptr<pp::renderer::ITexture2D>> create_texture(
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TextureDesc desc) noexcept override
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{
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@@ -1552,6 +1566,14 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
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FakeMesh mesh;
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PP_EXPECT(h, device.backend_name() == std::string_view("fake"));
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const auto features = device.features();
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PP_EXPECT(h, features.framebuffer_fetch);
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PP_EXPECT(h, features.explicit_texture_transitions);
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PP_EXPECT(h, features.texture_copy);
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PP_EXPECT(h, features.render_target_blit);
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PP_EXPECT(h, features.frame_capture);
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PP_EXPECT(h, features.float16_render_targets);
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PP_EXPECT(h, features.float32_render_targets);
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PP_EXPECT(h, device.trace()->begin_scope("renderer", "dispatch").ok());
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PP_EXPECT(h, device.trace()->marker("renderer", "begin").ok());
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PP_EXPECT(h, device.trace()->end_scope().ok());
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@@ -1690,7 +1712,15 @@ void render_devices_create_validated_resources(pp::tests::Harness& h)
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.debug_name = "factory-mesh",
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});
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const auto readback = device.create_readback_buffer(8U * 4U * 4U);
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const auto features = device.features();
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PP_EXPECT(h, !features.framebuffer_fetch);
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PP_EXPECT(h, features.explicit_texture_transitions);
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PP_EXPECT(h, features.texture_copy);
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PP_EXPECT(h, features.render_target_blit);
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PP_EXPECT(h, features.frame_capture);
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PP_EXPECT(h, !features.float16_render_targets);
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PP_EXPECT(h, !features.float32_render_targets);
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PP_EXPECT(h, texture.ok());
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PP_EXPECT(h, texture.value()->desc().extent.width == 8U);
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PP_EXPECT(h, !has_texture_usage(texture.value()->desc().usage, TextureUsage::render_target));
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