mixer working pretty well now
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@@ -90,6 +90,7 @@ public:
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static glm::mat4 m_plane_transform[6];
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glm::vec2 stencil_offset;
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Sampler m_sampler;
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Sampler m_sampler_linear;
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Sampler m_sampler_brush;
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Sampler m_sampler_bg;
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Sampler m_sampler_mask;
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@@ -131,7 +132,7 @@ public:
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void layer_merge(int source_idx, int dest_idx);
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void stroke_start(glm::vec2 point, float pressure, const ui::Brush& brush);
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void stroke_update(glm::vec2 point, float pressure);
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void stroke_draw_mix();
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void stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz);
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void stroke_draw();
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void stroke_end();
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void stroke_cancel();
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