mixer working pretty well now
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@@ -179,15 +179,25 @@ void NodeCanvas::draw()
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}
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else
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{
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m_sampler_linear.bind(0);
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m_sampler.bind(0);
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m_sampler_linear.bind(1);
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ui::ShaderManager::use(kShader::TextureAlpha);
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ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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ui::ShaderManager::u_int(kShaderUniform::TexA, 1);
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ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[layer_index].m_opacity);
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ui::ShaderManager::u_int(kShaderUniform::Highlight, m_canvas->m_layers[layer_index].m_hightlight);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
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glActiveTexture(GL_TEXTURE0);
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m_canvas->m_layers[layer_index].m_rtt[plane_index].bindTexture();
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glActiveTexture(GL_TEXTURE1);
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m_canvas->m_layers[layer_index].m_rtt[plane_index].bindTexture();
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m_face_plane.draw_fill();
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glActiveTexture(GL_TEXTURE1);
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m_canvas->m_layers[layer_index].m_rtt[plane_index].unbindTexture();
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glActiveTexture(GL_TEXTURE0);
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m_canvas->m_layers[layer_index].m_rtt[plane_index].unbindTexture();
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}
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