Route GL state snapshot through renderer GL
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@@ -465,8 +465,9 @@ Known local toolchain state:
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color/buffer dispatch consumed by `App::clear`, tested app UI
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viewport/scissor dispatch consumed by `App::draw` and `App::vr_draw_ui`,
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tested generic capability/buffer-clear dispatch consumed by VR draw state
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setup, plus renderer API to OpenGL token mapping and command-planning
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contracts used by the OpenGL parity work.
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setup, tested saved-state snapshot/restore dispatch consumed by the retained
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`gl_state` utility, plus renderer API to OpenGL token mapping and
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command-planning contracts used by the OpenGL parity work.
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- `pano_cli plan-cloud-upload` exposes `pp_app_core` cloud upload availability,
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new-document warning, publish prompt, and save-before-upload planning as JSON;
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the live cloud upload command consumes the same start contract before
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@@ -535,6 +535,11 @@ VR draw blend/depth state transitions and depth-buffer clears now use generic
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tested `pp_renderer_gl` capability and clear dispatch contracts, reducing
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direct OpenGL execution in the retained VR app path without changing state
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restore behavior.
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The retained `gl_state` save/restore utility now snapshots and restores through
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tested `pp_renderer_gl` saved-state dispatch contracts, covering capability
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state, viewport, clear color, framebuffer/program bindings, active texture,
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2D texture slots, samplers, and cube-map binding without changing the legacy
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utility's public fields.
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Windows RenderDoc frame capture hooks now also dispatch through
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`PlatformServices`, keeping capture integration in the platform service while
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leaving non-Windows adapters as no-ops.
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