Route GL state snapshot through renderer GL
This commit is contained in:
@@ -535,6 +535,11 @@ VR draw blend/depth state transitions and depth-buffer clears now use generic
|
||||
tested `pp_renderer_gl` capability and clear dispatch contracts, reducing
|
||||
direct OpenGL execution in the retained VR app path without changing state
|
||||
restore behavior.
|
||||
The retained `gl_state` save/restore utility now snapshots and restores through
|
||||
tested `pp_renderer_gl` saved-state dispatch contracts, covering capability
|
||||
state, viewport, clear color, framebuffer/program bindings, active texture,
|
||||
2D texture slots, samplers, and cube-map binding without changing the legacy
|
||||
utility's public fields.
|
||||
Windows RenderDoc frame capture hooks now also dispatch through
|
||||
`PlatformServices`, keeping capture integration in the platform service while
|
||||
leaving non-Windows adapters as no-ops.
|
||||
|
||||
Reference in New Issue
Block a user