color wheel and picker

This commit is contained in:
2017-12-05 22:25:38 +00:00
parent 8a21f3f78a
commit 9978709645
12 changed files with 226 additions and 42 deletions

View File

@@ -1,6 +1,7 @@
#include "pch.h"
#include "node_colorwheel.h"
#include "shader.h"
#include "log.h"
Node* NodeColorWheel::clone_instantiate() const
{
@@ -11,10 +12,12 @@ void NodeColorWheel::clone_finalize(Node* dest) const
{
NodeColorWheel* n = (NodeColorWheel*)dest;
n->init_controls();
n->m_mouse_ignore = false;
}
void NodeColorWheel::init()
{
m_mouse_ignore = false;
//init_template("color-picker");
init_controls();
}
@@ -26,7 +29,11 @@ void NodeColorWheel::init_controls()
void NodeColorWheel::loaded()
{
m_circle.create<64>(.5, .4, ui::Circle::kUVMapping::Tube);
m_cur_hue.create<16>(.05);
m_cur_hue.create<16>(.05, 0.04);
m_cur_quad.create<16>(.04, 0.03, ui::Circle::kUVMapping::Tube);
float quad_scale = glm::sin(glm::radians(45.f)) * 0.8f;
m_quad.create<1>(quad_scale, quad_scale);
struct vertex_t { glm::vec4 pos; glm::vec2 uvs; glm::vec4 col; };
std::vector<vertex_t> vertices;
@@ -58,20 +65,125 @@ void NodeColorWheel::draw()
glDisable(GL_BLEND);
ShaderManager::use(kShader::ColorHue);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(-90.f)));
ShaderManager::u_int(kShaderUniform::Direction, 0); // set horizontal
m_circle.draw_fill();
ShaderManager::use(kShader::ColorTri);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
ShaderManager::u_vec4(kShaderUniform::Col, {1, 0, 0, 1});
GLenum type = GL_TRIANGLES;
glBindVertexArray(arrays);
glDrawArrays(type, 0, 3);
glBindVertexArray(0);
// ShaderManager::use(kShader::ColorTri);
// ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
// ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(m_hsv, 0.f));
// GLenum type = GL_TRIANGLES;
// glBindVertexArray(arrays);
// glDrawArrays(type, 0, 3);
// glBindVertexArray(0);
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(360.f * m_hsv.x)) * glm::translate(glm::vec3(.45,0,0)));
ShaderManager::u_vec4(kShaderUniform::Col, {1, 1, 1, 1});
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(-360.f * m_hsv.x)) * glm::translate(glm::vec3(.45f,0.f,0.f)));
ShaderManager::u_vec4(kShaderUniform::Col, {convert_hsv2rgb({glm::fract(m_hsv.x + 0.5f), 1.f, 1.f}), 1.f});
m_cur_hue.draw_stroke();
ShaderManager::use(kShader::ColorQuad);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(m_hsv, 0.f));
m_quad.draw_fill();
float quad_scale = glm::sin(glm::radians(45.f)) * 0.8f;
glm::vec3 pos = glm::vec3(glm::vec2(m_hsv.y, 1.f - m_hsv.z) - 0.5f, 0);
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::translate(pos * quad_scale));
ShaderManager::u_vec4(kShaderUniform::Col, {convert_hsv2rgb({glm::fract(m_hsv.x + 0.5f), 1.f, 1.f}), 1.f});
m_cur_quad.draw_fill();
}
glm::vec4 NodeColorWheel::get_quad_rect() const
{
float quad_scale = glm::sin(glm::radians(45.f)) * 0.8f;
glm::vec2 size = m_size * quad_scale;
glm::vec2 pos = (m_size - size) * 0.5f;
return glm::vec4(pos, size);
}
bool NodeColorWheel::inside_quad(glm::vec2 pos, glm::vec2& out_coord) const
{
auto r = get_quad_rect();
out_coord = (pos - xy(r)) / zw(r);
return point_in_rect(pos, r);
}
void NodeColorWheel::handle_color_change()
{
if (on_value_changed)
on_value_changed(this, m_hsv);
}
kEventResult NodeColorWheel::handle_event(Event* e)
{
Node::handle_event(e);
auto* me = static_cast<MouseEvent*>(e);
switch (e->m_type)
{
case kEventType::MouseDownL:
{
m_old_value = m_hsv;
dragging = true;
mouse_capture();
auto pos = (me->m_pos - m_pos - GetSize() * 0.5f) / GetSize();
float l = glm::length(pos);
glm::vec2 quad_pos(0);
if (inside_quad(me->m_pos - m_pos, quad_pos))
{
mode = 2;
m_hsv.y = glm::clamp(quad_pos.x, 0.f, 1.f);
m_hsv.z = 1.f - glm::clamp(quad_pos.y, 0.f, 1.f);
handle_color_change();
}
else if (l >= 0.4f && l <= 0.5f)
{
mode = 1;
auto pos = glm::normalize(me->m_pos - m_pos - GetSize() * 0.5f);
m_hsv.x = (glm::atan(pos.y, -pos.x) + glm::pi<float>()) / glm::two_pi<float>();
handle_color_change();
}
else
{
mode = 0;
}
}
break;
case kEventType::MouseUpL:
mouse_release();
dragging = false;
break;
case kEventType::MouseMove:
if (dragging)
{
if (mode == 1)
{
auto pos = glm::normalize(me->m_pos - m_pos - GetSize() * 0.5f);
m_hsv.x = (glm::atan(pos.y, -pos.x) + glm::pi<float>()) / glm::two_pi<float>();
handle_color_change();
}
else if (mode == 2)
{
glm::vec2 quad_pos(0);
inside_quad(me->m_pos - m_pos, quad_pos);
m_hsv.y = glm::clamp(quad_pos.x, 0.f, 1.f);
m_hsv.z = 1.f - glm::clamp(quad_pos.y, 0.f, 1.f);
handle_color_change();
}
}
break;
case kEventType::MouseCancel:
mouse_release();
dragging = false;
m_hsv = m_old_value;
handle_color_change();
break;
default:
return kEventResult::Available;
break;
}
return kEventResult::Consumed;
}